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Paradox Game Engine
v1.0.0 beta06
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Namespaces | |
package | Controls |
package | Data |
package | Events |
package | Panels |
package | Renderers |
Classes | |
interface | IScrollAnchorInfo |
Interface providing anchor information to its ScrollViewer. More... | |
interface | IScrollInfo |
Represents the main scrollable region inside a ScrollViewer control. More... | |
interface | IUIElementUpdate |
Interface for the update of the UIElements. More... | |
class | KeyEventArgs |
The arguments associated to an key event. | |
class | NamespaceDoc |
The SiliconStudio.Paradox.UI namespace contains types to manage the UI. More... | |
class | PropertyChangedArgs< T > |
An argument class containing information about a property that changed. More... | |
class | StripDefinition |
Represent the definition of a grid strip. More... | |
class | StripDefinitionCollection |
A collection of strip definitions More... | |
class | TextureExtensions |
Extension methods for Texture | |
struct | Thickness |
Describes the thickness of a frame around a cuboid. Six float values describe the Left, Top, Right, Bottom, Front, and Back sides of the cuboid, respectively. More... | |
class | TouchEventArgs |
Provides data for touch input events. More... | |
class | UIElement |
Provides a base class for all the User Interface elements in Paradox applications. More... | |
class | UIElementCollection |
A collection of UIElements. More... | |
class | UIElementExtensions |
Extensions methods for UIElement More... | |
class | UIImage |
Class holding all the data required to define an UI image. More... | |
class | UIImageGroup |
Represent of group of UIImage More... | |
class | UIInternalException |
The exception that is thrown when an internal error happened in the UI System. That is an error that is not due to the user behavior. More... | |
class | UIProfilerKeys |
Various ProfilingKey used to measure performance across some part of the UI system. More... | |
class | UISystem |
Interface of the UI system. More... | |
Functions | |
delegate void | PropertyChangedHandler< T > (Object sender, PropertyChangedArgs< T > e) |
Specifies when the Click event should be raised.
Enumerator | |
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Press |
Specifies that the Click event should be raised as soon as a button is pressed. |
Release |
Specifies that the Click event should be raised when a button is pressed and released. |
Definition at line 8 of file ClickMode.cs.
Describes how a child element is positioned in depth or stretched within a parent's layout slot.
Definition at line 8 of file DepthAlignment.cs.
Indicates where an element should be displayed on the horizontal axis relative to the allocated layout slot of the parent element.
Definition at line 8 of file HorizontalAlignment.cs.
Describe the possible states of the mouse over an UI element.
Definition at line 8 of file MouseOverState.cs.
Defines the different orientations that a control or layout can have.
Enumerator | |
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Horizontal |
Control or layout should be horizontally oriented. |
Vertical |
Control or layout should be vertically oriented. |
InDepth |
Control or layout should be oriented along the depth axis. |
Definition at line 8 of file Orientation.cs.
The different ways of scrolling in a ScrollViewer.
Definition at line 10 of file ScrollingMode.cs.
Describes how scaling applies to content and restricts scaling to named axis types.
Definition at line 8 of file StretchDirection.cs.
Describes how content is resized to fill its allocated space.
Definition at line 8 of file StretchType.cs.
The different types of strip possible of a grid.
Definition at line 8 of file StripType.cs.
Describe the different possible states of an ToggleButton.
Enumerator | |
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Checked |
The toggle button is checked. |
Indeterminate |
The state of the toggle button is undetermined |
UnChecked |
The toggle button is unchecked. |
Definition at line 10 of file ToggleState.cs.
Describes the action of a specific touch point.
Enumerator | |
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Down |
The act of putting a finger onto the screen. |
Move |
The act of dragging a finger across the screen. |
Up |
The act of lifting a finger off of the screen. |
Definition at line 8 of file TouchAction.cs.
Describes how a child element is vertically positioned or stretched within a parent's layout slot.
Definition at line 8 of file VerticalAlignment.cs.
Specifies the display state of an element.
Enumerator | |
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Visible |
Display the element. |
Hidden |
Do not display the element, but reserve space for the element in layout. |
Collapsed |
Do not display the element, and do not reserve space for it in layout. |
Definition at line 8 of file Visibility.cs.
delegate void SiliconStudio.Paradox.UI.PropertyChangedHandler< T > | ( | Object | sender, |
PropertyChangedArgs< T > | e | ||
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