Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
VerticalAlignment.cs
Go to the documentation of this file.
1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Paradox.UI
4 {
5  /// <summary>
6  /// Describes how a child element is vertically positioned or stretched within a parent's layout slot.
7  /// </summary>
8  public enum VerticalAlignment
9  {
10  /// <summary>
11  /// The child element is aligned to the bottom of the parent's layout slot.
12  /// </summary>
13  Bottom,
14  /// <summary>
15  /// The child element is aligned to the center of the parent's layout slot.
16  /// </summary>
17  Center,
18  /// <summary>
19  /// The child element is aligned to the top of the parent's layout slot.
20  /// </summary>
21  Top,
22  /// <summary>
23  /// The child element stretches to fill the parent's layout slot.
24  /// </summary>
25  Stretch,
26  }
27 }
VerticalAlignment
Describes how a child element is vertically positioned or stretched within a parent's layout slot...
The child element stretches to fill the parent's layout slot.
The child element is aligned to the bottom of the parent's layout slot.
The child element is aligned to the top of the parent's layout slot.