Paradox Game Engine  v1.0.0 beta06
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Package SiliconStudio.Paradox.UI.Controls

Classes

class  Border
 A border element adds an uniform color border around its content. More...
 
class  Button
 Represents a Windows button control, which reacts to the Click event. More...
 
class  ButtonBase
 Represents the base primitive for all the button-like controls More...
 
class  ContentControl
 Represents a control with a single piece of content of any type. More...
 
class  ContentDecorator
 A ContentControl decorating its ContentControl.Content with a background image. More...
 
class  ContentPresenter
 A class aiming at presenting another UIElement. More...
 
class  Control
 Represents the base class for user interface (UI) controls. More...
 
class  EditText
 Represent an edit text where the user can enter text. More...
 
class  ImageButton
 A Button whose ContentControl.Content are the Button.PressedImage and Button.NotPressedImage. More...
 
class  ImageElement
 Represents a control that displays an image. More...
 
class  ModalElement
 Represents a modal element that puts an overlay upon the underneath elements and freeze their input. More...
 
class  ScrollBar
 Represents a scroll bar. More...
 
class  ScrollingText
 A text viewer that scrolls automatically the text from right to left. More...
 
class  ScrollViewer
 Represents a scroll viewer. A scroll viewer element has an infinite virtual size defined by its ScrollingMode. The user can move in that virtual size by touching and panning on the screen. More...
 
class  Slider
 Represents a slider element. More...
 
class  TextBlock
 Provides a lightweight control for displaying small amounts of text. More...
 
class  ToggleButton
 Represent a UI toggle button. A toggle but can have two or three states depending on the IsThreeState property. More...