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Paradox Game Engine
v1.0.0 beta06
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Classes | |
class | Border |
A border element adds an uniform color border around its content. More... | |
class | Button |
Represents a Windows button control, which reacts to the Click event. More... | |
class | ButtonBase |
Represents the base primitive for all the button-like controls More... | |
class | ContentControl |
Represents a control with a single piece of content of any type. More... | |
class | ContentDecorator |
A ContentControl decorating its ContentControl.Content with a background image. More... | |
class | ContentPresenter |
A class aiming at presenting another UIElement. More... | |
class | Control |
Represents the base class for user interface (UI) controls. More... | |
class | EditText |
Represent an edit text where the user can enter text. More... | |
class | ImageButton |
A Button whose ContentControl.Content are the Button.PressedImage and Button.NotPressedImage. More... | |
class | ImageElement |
Represents a control that displays an image. More... | |
class | ModalElement |
Represents a modal element that puts an overlay upon the underneath elements and freeze their input. More... | |
class | ScrollBar |
Represents a scroll bar. More... | |
class | ScrollingText |
A text viewer that scrolls automatically the text from right to left. More... | |
class | ScrollViewer |
Represents a scroll viewer. A scroll viewer element has an infinite virtual size defined by its ScrollingMode. The user can move in that virtual size by touching and panning on the screen. More... | |
class | Slider |
Represents a slider element. More... | |
class | TextBlock |
Provides a lightweight control for displaying small amounts of text. More... | |
class | ToggleButton |
Represent a UI toggle button. A toggle but can have two or three states depending on the IsThreeState property. More... | |