Paradox Game Engine  v1.0.0 beta06
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ScrollingMode.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Paradox.UI.Controls;
4 
5 namespace SiliconStudio.Paradox.UI
6 {
7  /// <summary>
8  /// The different ways of scrolling in a <see cref="ScrollViewer"/>.
9  /// </summary>
10  public enum ScrollingMode
11  {
12  /// <summary>
13  /// No scrolling is allowed.
14  /// </summary>
15  None,
16  /// <summary>
17  /// Only horizontal scrolling is allowed.
18  /// </summary>
19  Horizontal,
20  /// <summary>
21  /// Only vertical scrolling is allowed.
22  /// </summary>
23  Vertical,
24  /// <summary>
25  /// Only in depth (back/front) scrolling is allowed.
26  /// </summary>
27  InDepth,
28  /// <summary>
29  /// Both horizontal and vertical scrolling are allowed.
30  /// </summary>
32  /// <summary>
33  /// Both vertical and in-depth scrolling are allowed.
34  /// </summary>
36  /// <summary>
37  /// Both in-depth and horizontal scrolling are allowed.
38  /// </summary>
40  }
41 }
Control or layout should be oriented along the depth axis.
Both vertical and in-depth scrolling are allowed.
Both horizontal and vertical scrolling are allowed.
ScrollingMode
The different ways of scrolling in a ScrollViewer.
Both in-depth and horizontal scrolling are allowed.