Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
Visibility.cs
Go to the documentation of this file.
1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Paradox.UI
4 {
5  /// <summary>
6  /// Specifies the display state of an element.
7  /// </summary>
8  public enum Visibility
9  {
10  /// <summary>
11  /// Display the element.
12  /// </summary>
13  Visible,
14 
15  /// <summary>
16  /// Do not display the element, but reserve space for the element in layout.
17  /// </summary>
18  Hidden,
19 
20  /// <summary>
21  /// Do not display the element, and do not reserve space for it in layout.
22  /// </summary>
23  Collapsed,
24  }
25 }
Do not display the element, and do not reserve space for it in layout.
Visibility
Specifies the display state of an element.
Definition: Visibility.cs:8