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Paradox Game Engine
v1.0.0 beta06
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Classes | |
struct | GamePadState |
Describes the state of a gamepad. More... | |
class | GestureConfig |
This represents the base class for all gesture configuration. More... | |
class | GestureConfigCollection |
A collection of GestureConfig. More... | |
class | GestureConfigComposite |
Configuration class for the Composite gesture. More... | |
class | GestureConfigDrag |
Configuration class for the Drag gesture. More... | |
class | GestureConfigFlick |
Configuration class for the Flick gesture. More... | |
class | GestureConfigLongPress |
Configuration class the Long Press gestures. More... | |
class | GestureConfigTap |
Configuration class for the Tap gesture. More... | |
class | GestureEvent |
Base class for the gesture events. More... | |
class | GestureEventComposite |
Event class for the Composite gesture. More... | |
class | GestureEventDrag |
Event class for the Drag gesture. More... | |
class | GestureEventFlick |
Event class for the Flick gesture. More... | |
class | GestureEventLongPress |
Event class for the LongPress gesture. More... | |
class | GestureEventTap |
Event class for the Tap gesture. More... | |
class | GestureEventTranslation |
Event class for the Drag gesture. More... | |
class | GestureRecognizer |
class | GestureRecognizerComposite |
class | GestureRecognizerContMotion |
A gesture recognizer for continuous motions. | |
class | GestureRecognizerDrag |
class | GestureRecognizerFlick |
class | GestureRecognizerLongPress |
class | GestureRecognizerTap |
class | InputManager |
class | InputManagerBase |
Interface for input management system, including keyboard, mouse, gamepads and touch. More... | |
interface | IVirtualButton |
Interface IVirtualButton More... | |
struct | KeyEvent |
A keyboard event. More... | |
class | NamespaceDoc |
The SiliconStudio.Paradox.Input namespace contains types to manage the input. More... | |
class | PointerEvent |
A pointer event. More... | |
class | VirtualButton |
Describes a virtual button (a key from a keyboard, a mouse button, an axis of a joystick...etc.). More... | |
class | VirtualButtonBinding |
Describes a binding between a name and a IVirtualButton. More... | |
class | VirtualButtonConfig |
Describes the configuration composed by a collection of VirtualButtonBinding. More... | |
class | VirtualButtonConfigSet |
A collection of VirtualButtonConfig. More... | |
class | VirtualButtonGroup |
A combination of IVirtualButton, by default evaluated as the operator '&&' to produce a value if all buttons are pressed. More... | |
class | VirtualButtonTwoWay |
Describes a IVirtualButton using the sum of a negative and positive button. More... | |
enum SiliconStudio.Paradox.Input.GamePadButton : ushort |
Buttons for gamepad returned by GamePadState.
Definition at line 11 of file GamePadButton.cs.
Gesture possible shapes.
Definition at line 8 of file GestureShape.cs.
The different possible states of a gestures.
Enumerator | |
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Occurred |
A discrete gesture has occurred. |
Began |
A continuous gesture has started. |
Changed |
A continuous gesture parameters changed. |
Ended |
A continuous gesture has stopped. |
Definition at line 8 of file GestureState.cs.
List all the available type of Gestures.
Definition at line 9 of file GestureType.cs.
Used by KeyEvent
Enumerator | |
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Pressed |
A key has been pressed. |
Released |
A key has been released. |
Definition at line 8 of file KeyEventType.cs.
Enumeration for keys.
Mouse buttons.
Enumerator | |
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Left |
Left button. |
Middle |
Middle button. |
Right |
Right button. |
Extended1 |
Extended button 1. |
Extended2 |
Extended button 2. |
Definition at line 10 of file MouseButton.cs.
State of a pointer event.
Definition at line 8 of file PointerState.cs.
Type of a pointer device.
Enumerator | |
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Unknown |
An unknown pointer. |
Mouse |
A mouse pointer. |
Touch |
A touch pointer. |
Definition at line 8 of file PointerType.cs.
Type of a VirtualButton.
Enumerator | |
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Keyboard |
A keyboard virtual button. |
Mouse |
A mouse virtual button. |
Pointer |
A pointer virtual button. |
GamePad |
A gamepad virtual button. |
Definition at line 8 of file VirtualButtonType.cs.