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GestureState.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.
Paradox
.Input
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{
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/// <summary>
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/// The different possible states of a gestures.
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/// </summary>
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public
enum
GestureState
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{
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/// <summary>
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/// A discrete gesture has occurred.
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/// </summary>
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Occurred
,
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/// <summary>
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/// A continuous gesture has started.
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/// </summary>
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Began
,
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/// <summary>
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/// A continuous gesture parameters changed.
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/// </summary>
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Changed,
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/// <summary>
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/// A continuous gesture has stopped.
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/// </summary>
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Ended
,
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}
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}
SiliconStudio.Paradox.Input.GestureState
GestureState
The different possible states of a gestures.
Definition:
GestureState.cs:8
SiliconStudio.Paradox.Input.Ended
A continuous gesture has stopped.
SiliconStudio.Paradox.Input.Began
A continuous gesture has started.
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Input.Occurred
A discrete gesture has occurred.
sources
engine
SiliconStudio.Paradox.Input
GestureState.cs
Generated on Sat Dec 20 2014 21:51:55 for Paradox Game Engine by
1.8.7