Paradox Game Engine  v1.0.0 beta06
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GestureState.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Paradox.Input
4 {
5  /// <summary>
6  /// The different possible states of a gestures.
7  /// </summary>
8  public enum GestureState
9  {
10  /// <summary>
11  /// A discrete gesture has occurred.
12  /// </summary>
13  Occurred,
14  /// <summary>
15  /// A continuous gesture has started.
16  /// </summary>
17  Began,
18  /// <summary>
19  /// A continuous gesture parameters changed.
20  /// </summary>
21  Changed,
22  /// <summary>
23  /// A continuous gesture has stopped.
24  /// </summary>
25  Ended,
26  }
27 }
GestureState
The different possible states of a gestures.
Definition: GestureState.cs:8
A continuous gesture has stopped.
A continuous gesture has started.
A discrete gesture has occurred.