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PointerType.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.
Paradox
.Input
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{
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/// <summary>
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/// Type of a pointer device.
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/// </summary>
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public
enum
PointerType
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{
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/// <summary>
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/// An unknown pointer.
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/// </summary>
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Unknown,
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/// <summary>
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/// A mouse pointer.
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/// </summary>
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Mouse
,
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/// <summary>
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/// A touch pointer.
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/// </summary>
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Touch
,
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}
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}
SiliconStudio.Paradox.Input.PointerType
PointerType
Type of a pointer device.
Definition:
PointerType.cs:8
SiliconStudio.Paradox.Input.Touch
A touch pointer.
SiliconStudio.Paradox.Input.Mouse
A mouse pointer.
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
engine
SiliconStudio.Paradox.Input
PointerType.cs
Generated on Sat Dec 20 2014 21:51:56 for Paradox Game Engine by
1.8.7