Paradox Game Engine  v1.0.0 beta06
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PointerType.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Paradox.Input
4 {
5  /// <summary>
6  /// Type of a pointer device.
7  /// </summary>
8  public enum PointerType
9  {
10  /// <summary>
11  /// An unknown pointer.
12  /// </summary>
13  Unknown,
14 
15  /// <summary>
16  /// A mouse pointer.
17  /// </summary>
18  Mouse,
19 
20  /// <summary>
21  /// A touch pointer.
22  /// </summary>
23  Touch,
24  }
25 }
PointerType
Type of a pointer device.
Definition: PointerType.cs:8