![]() |
Paradox Game Engine
v1.0.0 beta06
|
Base class for the gesture events. More...
Properties | |
GestureState | State [get, set] |
The state of the gesture. More... | |
GestureType | Type [get, set] |
The type of the gesture. More... | |
int | NumberOfFinger [get, set] |
The number of fingers involved in the gesture. More... | |
TimeSpan | DeltaTime [get, set] |
The time elapsed between the two last events of the gesture. More... | |
TimeSpan | TotalTime [get, set] |
The time elapsed since the beginning of the gesture. More... | |
Base class for the gesture events.
Definition at line 10 of file GestureEvent.cs.
|
getset |
The time elapsed between the two last events of the gesture.
This value is equal to TotalTime for discrete gestures.
Definition at line 34 of file GestureEvent.cs.
|
getset |
The number of fingers involved in the gesture.
Definition at line 28 of file GestureEvent.cs.
|
getset |
The state of the gesture.
Definition at line 18 of file GestureEvent.cs.
|
getset |
The time elapsed since the beginning of the gesture.
Definition at line 39 of file GestureEvent.cs.
|
getset |
The type of the gesture.
Definition at line 23 of file GestureEvent.cs.