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GestureType.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.
Paradox
.Input
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{
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/// <summary>
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/// List all the available type of Gestures.
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/// </summary>
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public
enum
GestureType
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{
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/// <summary>
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/// The user touched the screen and then performed a free translation.
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/// </summary>
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/// <remarks>Drag is a continuous gesture.</remarks>
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Drag
,
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/// <summary>
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/// The user touched the screen and then performed a quick swipe.
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/// </summary>
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/// <remarks>Flick is a discrete gesture.</remarks>
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Flick
,
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/// <summary>
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/// The user touched and maintained a point on the screen.
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/// </summary>
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/// <remarks>LongPress is a discrete gesture.</remarks>
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LongPress
,
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/// <summary>
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/// The user touched two points of the screen and performed a composite transformation (translation, rotation, scale).
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/// </summary>
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/// <remarks>Rotation is a continuous gesture.</remarks>
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Composite
,
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/// <summary>
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/// The user touched the screen.
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/// </summary>
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/// <remarks>Tap is a discrete gesture.</remarks>
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Tap
,
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}
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}
SiliconStudio.Paradox.Input.Composite
The user touched two points of the screen and performed a composite transformation (translation...
SiliconStudio.Paradox.Input.Tap
The user touched the screen.
SiliconStudio.Paradox.Input.GestureType
GestureType
List all the available type of Gestures.
Definition:
GestureType.cs:9
SiliconStudio.Paradox.Input.Drag
The user touched the screen and then performed a free translation.
SiliconStudio.Paradox.Input.Flick
The user touched the screen and then performed a quick swipe.
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Input.LongPress
The user touched and maintained a point on the screen.
sources
engine
SiliconStudio.Paradox.Input
GestureType.cs
Generated on Sat Dec 20 2014 21:51:55 for Paradox Game Engine by
1.8.7