Paradox Game Engine  v1.0.0 beta06
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GestureType.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 
4 namespace SiliconStudio.Paradox.Input
5 {
6  /// <summary>
7  /// List all the available type of Gestures.
8  /// </summary>
9  public enum GestureType
10  {
11  /// <summary>
12  /// The user touched the screen and then performed a free translation.
13  /// </summary>
14  /// <remarks>Drag is a continuous gesture.</remarks>
15  Drag,
16  /// <summary>
17  /// The user touched the screen and then performed a quick swipe.
18  /// </summary>
19  /// <remarks>Flick is a discrete gesture.</remarks>
20  Flick,
21  /// <summary>
22  /// The user touched and maintained a point on the screen.
23  /// </summary>
24  /// <remarks>LongPress is a discrete gesture.</remarks>
25  LongPress,
26  /// <summary>
27  /// The user touched two points of the screen and performed a composite transformation (translation, rotation, scale).
28  /// </summary>
29  /// <remarks>Rotation is a continuous gesture.</remarks>
30  Composite,
31  /// <summary>
32  /// The user touched the screen.
33  /// </summary>
34  /// <remarks>Tap is a discrete gesture.</remarks>
35  Tap,
36  }
37 }
The user touched two points of the screen and performed a composite transformation (translation...
The user touched the screen.
GestureType
List all the available type of Gestures.
Definition: GestureType.cs:9
The user touched the screen and then performed a free translation.
The user touched the screen and then performed a quick swipe.
The user touched and maintained a point on the screen.