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    Paradox Game Engine
    v1.0.0 beta06
    
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Additional Inherited Members | |
  Public Member Functions inherited from SiliconStudio.Paradox.Input.InputManagerBase | |
| virtual float | GetVirtualButton (int configIndex, object bindingName) | 
| Gets a binding value for the specified name and the specified config extract from the current VirtualButtonConfigSet.  More... | |
| virtual GamePadState | GetGamePad (int gamepadIndex) | 
| Gets the state of the specified gamepad.  More... | |
| bool | IsKeyDown (Keys key) | 
| Determines whether the specified key is being pressed down.  More... | |
| bool | IsKeyPressed (Keys key) | 
| Determines whether the specified key is pressed since the previous update.  More... | |
| bool | IsKeyReleased (Keys key) | 
| Determines whether the specified key is released since the previous update.  More... | |
| bool | HasDownMouseButtons () | 
| Determines whether one or more of the mouse buttons are down  More... | |
| bool | HasReleasedMouseButtons () | 
| Determines whether one or more of the mouse buttons are released  More... | |
| bool | HasPressedMouseButtons () | 
| Determines whether one or more of the mouse buttons are pressed  More... | |
| bool | IsMouseButtonDown (MouseButton mouseButton) | 
| Determines whether the specified mouse button is being pressed down.  More... | |
| bool | IsMouseButtonPressed (MouseButton mouseButton) | 
| Determines whether the specified mouse button is pressed since the previous update.  More... | |
| bool | IsMouseButtonReleased (MouseButton mouseButton) | 
| Determines whether the specified mouse button is released.  More... | |
| virtual void | Scan () | 
| Rescans all input devices in order to query new device connected. See remarks.  More... | |
| override void | Update (GameTime gameTime) | 
| This method is called when this game component is updated.  More... | |
  Public Member Functions inherited from SiliconStudio.Paradox.Games.GameSystemBase | |
| virtual bool | BeginDraw () | 
| Starts the drawing of a frame. This method is followed by calls to Draw and EndDraw.  More... | |
| virtual void | Draw (GameTime gameTime) | 
| Draws this instance.  More... | |
| virtual void | EndDraw () | 
| Ends the drawing of a frame. This method is preceeded by calls to Draw and BeginDraw.  More... | |
| virtual void | Initialize () | 
| This method is called when the component is added to the game.  More... | |
  Public Member Functions inherited from SiliconStudio.Core.ComponentBase | |
| void | Dispose () | 
| override string | ToString () | 
  Public Attributes inherited from SiliconStudio.Core.ComponentBase | |
| PropertyContainer | Tags | 
| Gets the attached properties to this component.  More... | |
  Static Public Attributes inherited from SiliconStudio.Paradox.Input.InputManagerBase | |
| static Logger | Logger = GlobalLogger.GetLogger("Input") | 
  Protected Member Functions inherited from SiliconStudio.Paradox.Games.GameSystemBase | |
| GameSystemBase (IServiceRegistry registry) | |
| Initializes a new instance of the GameSystemBase class.  More... | |
| virtual void | OnDrawOrderChanged (object source, EventArgs e) | 
| virtual void | OnUpdateOrderChanged (object source, EventArgs e) | 
| virtual void | LoadContent () | 
| Loads the assets.  More... | |
| virtual void | UnloadContent () | 
| Called when graphics resources need to be unloaded. Override this method to unload any game-specific graphics resources.  More... | |
  Protected Member Functions inherited from SiliconStudio.Core.ComponentBase | |
| ComponentBase () | |
| Initializes a new instance of the ComponentBase class.  More... | |
| ComponentBase (string name) | |
| Initializes a new instance of the ComponentBase class.  More... | |
| virtual void | OnNameChanged () | 
| Called when Name property was changed.  More... | |
| virtual void | Destroy () | 
| Disposes of object resources.  More... | |
  Properties inherited from SiliconStudio.Paradox.Input.InputManagerBase | |
| GestureConfigCollection | ActivatedGestures [get, set] | 
| List of the gestures to recognize.  More... | |
| float | MouseWheelDelta [get, set] | 
| Gets the delta value of the mouse wheel button since last frame.  More... | |
| VirtualButtonConfigSet | VirtualButtonConfigSet [get, set] | 
| Gets or sets the configuration for virtual buttons.  More... | |
| List< PointerEvent > | PointerEvents [get, set] | 
| Gets a collection of pointer events since the previous updates.  More... | |
| List< GestureEvent > | GestureEvents [get, set] | 
| Gets the collection of gesture events since the previous updates.  More... | |
| bool | HasGamePad [get] | 
| Gets a value indicating whether gamepads are available.  More... | |
| int | GamePadCount [get] | 
| Gets the number of gamepad connected.  More... | |
| bool | HasKeyboard [get, set] | 
| Gets a value indicating whether the keyboard is available.  More... | |
| bool | HasMouse [get, set] | 
| Gets a value indicating whether the mouse is available.  More... | |
| bool | HasPointer [get, set] | 
| Gets a value indicating whether pointer device is available.  More... | |
| List< Keys > | KeyDown [get, set] | 
| Gets the list of keys being pressed down.  More... | |
| List< KeyEvent > | KeyEvents [get, set] | 
| Gets the list of key events (pressed or released) since the previous update.  More... | |
| Vector2 | MousePosition [get, set] | 
| Gets the mouse position.  More... | |
| abstract bool | MultiTouchEnabled [get, set] | 
| Gets or sets the value indicating if simultaneous multiple finger touches are enabled or not. If not enabled only the events of one finger at a time are triggered.  More... | |
  Properties inherited from SiliconStudio.Paradox.Games.GameSystemBase | |
| GameBase | Game [get] | 
| Gets the Game associated with this GameSystemBase. This value can be null in a mock environment.  More... | |
| IServiceRegistry | Services [get] | 
| Gets the services registry.  More... | |
| IAssetManager | Asset [get] | 
| Gets the content manager.  More... | |
| GraphicsDevice | GraphicsDevice [get] | 
| Gets the graphics device.  More... | |
| bool | Visible [get, set] | 
| int | DrawOrder [get, set] | 
| bool | Enabled [get, set] | 
| int | UpdateOrder [get, set] | 
  Properties inherited from SiliconStudio.Core.ComponentBase | |
| long | Id [get, set] | 
| string | Name [get, set] | 
| Gets or sets the name of this component.  More... | |
| bool | IsDisposed [get, set] | 
| Has the component been disposed or not yet.  More... | |
  Properties inherited from SiliconStudio.Core.IComponent | |
| long | Id [get] | 
| Gets the id of this component.  More... | |
| string | Name [get] | 
| Gets the name of this component.  More... | |
  Properties inherited from SiliconStudio.Core.IReferencable | |
| int | ReferenceCount [get] | 
| Gets the reference count of this instance.  More... | |
  Properties inherited from SiliconStudio.Core.ICollectorHolder | |
| ObjectCollector | Collector [get] | 
| Gets the collector.  More... | |
  Properties inherited from SiliconStudio.Paradox.Games.IUpdateable | |
| bool | Enabled [get] | 
| Gets a value indicating whether the game component's Update method should be called by GameBase.Update.  More... | |
| int | UpdateOrder [get] | 
| Gets the update order relative to other game components. Lower values are updated first.  More... | |
  Properties inherited from SiliconStudio.Paradox.Games.IDrawable | |
| bool | Visible [get] | 
| Gets a value indicating whether the Draw method should be called by GameBase.Draw.  More... | |
| int | DrawOrder [get] | 
| Gets the draw order relative to other objects. IDrawable objects with a lower value are drawn first.  More... | |
  Events inherited from SiliconStudio.Paradox.Games.GameSystemBase | |
| EventHandler< EventArgs > | DrawOrderChanged | 
| EventHandler< EventArgs > | VisibleChanged | 
| EventHandler< EventArgs > | EnabledChanged | 
| EventHandler< EventArgs > | UpdateOrderChanged | 
  Events inherited from SiliconStudio.Paradox.Games.IUpdateable | |
| EventHandler< EventArgs > | EnabledChanged | 
| Occurs when the Enabled property changes.  More... | |
| EventHandler< EventArgs > | UpdateOrderChanged | 
| Occurs when the UpdateOrder property changes.  More... | |
  Events inherited from SiliconStudio.Paradox.Games.IDrawable | |
| EventHandler< EventArgs > | DrawOrderChanged | 
| Occurs when the DrawOrder property changes.  More... | |
| EventHandler< EventArgs > | VisibleChanged | 
| Occurs when the Visible property changes.  More... | |
Definition at line 5 of file InputManager.cs.