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Paradox Game Engine
v1.0.0 beta06
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Additional Inherited Members | |
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virtual float | GetVirtualButton (int configIndex, object bindingName) |
Gets a binding value for the specified name and the specified config extract from the current VirtualButtonConfigSet. More... | |
virtual GamePadState | GetGamePad (int gamepadIndex) |
Gets the state of the specified gamepad. More... | |
bool | IsKeyDown (Keys key) |
Determines whether the specified key is being pressed down. More... | |
bool | IsKeyPressed (Keys key) |
Determines whether the specified key is pressed since the previous update. More... | |
bool | IsKeyReleased (Keys key) |
Determines whether the specified key is released since the previous update. More... | |
bool | HasDownMouseButtons () |
Determines whether one or more of the mouse buttons are down More... | |
bool | HasReleasedMouseButtons () |
Determines whether one or more of the mouse buttons are released More... | |
bool | HasPressedMouseButtons () |
Determines whether one or more of the mouse buttons are pressed More... | |
bool | IsMouseButtonDown (MouseButton mouseButton) |
Determines whether the specified mouse button is being pressed down. More... | |
bool | IsMouseButtonPressed (MouseButton mouseButton) |
Determines whether the specified mouse button is pressed since the previous update. More... | |
bool | IsMouseButtonReleased (MouseButton mouseButton) |
Determines whether the specified mouse button is released. More... | |
virtual void | Scan () |
Rescans all input devices in order to query new device connected. See remarks. More... | |
override void | Update (GameTime gameTime) |
This method is called when this game component is updated. More... | |
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virtual bool | BeginDraw () |
Starts the drawing of a frame. This method is followed by calls to Draw and EndDraw. More... | |
virtual void | Draw (GameTime gameTime) |
Draws this instance. More... | |
virtual void | EndDraw () |
Ends the drawing of a frame. This method is preceeded by calls to Draw and BeginDraw. More... | |
virtual void | Initialize () |
This method is called when the component is added to the game. More... | |
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void | Dispose () |
override string | ToString () |
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PropertyContainer | Tags |
Gets the attached properties to this component. More... | |
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static Logger | Logger = GlobalLogger.GetLogger("Input") |
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GameSystemBase (IServiceRegistry registry) | |
Initializes a new instance of the GameSystemBase class. More... | |
virtual void | OnDrawOrderChanged (object source, EventArgs e) |
virtual void | OnUpdateOrderChanged (object source, EventArgs e) |
virtual void | LoadContent () |
Loads the assets. More... | |
virtual void | UnloadContent () |
Called when graphics resources need to be unloaded. Override this method to unload any game-specific graphics resources. More... | |
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ComponentBase () | |
Initializes a new instance of the ComponentBase class. More... | |
ComponentBase (string name) | |
Initializes a new instance of the ComponentBase class. More... | |
virtual void | OnNameChanged () |
Called when Name property was changed. More... | |
virtual void | Destroy () |
Disposes of object resources. More... | |
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GestureConfigCollection | ActivatedGestures [get, set] |
List of the gestures to recognize. More... | |
float | MouseWheelDelta [get, set] |
Gets the delta value of the mouse wheel button since last frame. More... | |
VirtualButtonConfigSet | VirtualButtonConfigSet [get, set] |
Gets or sets the configuration for virtual buttons. More... | |
List< PointerEvent > | PointerEvents [get, set] |
Gets a collection of pointer events since the previous updates. More... | |
List< GestureEvent > | GestureEvents [get, set] |
Gets the collection of gesture events since the previous updates. More... | |
bool | HasGamePad [get] |
Gets a value indicating whether gamepads are available. More... | |
int | GamePadCount [get] |
Gets the number of gamepad connected. More... | |
bool | HasKeyboard [get, set] |
Gets a value indicating whether the keyboard is available. More... | |
bool | HasMouse [get, set] |
Gets a value indicating whether the mouse is available. More... | |
bool | HasPointer [get, set] |
Gets a value indicating whether pointer device is available. More... | |
List< Keys > | KeyDown [get, set] |
Gets the list of keys being pressed down. More... | |
List< KeyEvent > | KeyEvents [get, set] |
Gets the list of key events (pressed or released) since the previous update. More... | |
Vector2 | MousePosition [get, set] |
Gets the mouse position. More... | |
abstract bool | MultiTouchEnabled [get, set] |
Gets or sets the value indicating if simultaneous multiple finger touches are enabled or not. If not enabled only the events of one finger at a time are triggered. More... | |
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GameBase | Game [get] |
Gets the Game associated with this GameSystemBase. This value can be null in a mock environment. More... | |
IServiceRegistry | Services [get] |
Gets the services registry. More... | |
IAssetManager | Asset [get] |
Gets the content manager. More... | |
GraphicsDevice | GraphicsDevice [get] |
Gets the graphics device. More... | |
bool | Visible [get, set] |
int | DrawOrder [get, set] |
bool | Enabled [get, set] |
int | UpdateOrder [get, set] |
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long | Id [get, set] |
string | Name [get, set] |
Gets or sets the name of this component. More... | |
bool | IsDisposed [get, set] |
Has the component been disposed or not yet. More... | |
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long | Id [get] |
Gets the id of this component. More... | |
string | Name [get] |
Gets the name of this component. More... | |
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int | ReferenceCount [get] |
Gets the reference count of this instance. More... | |
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ObjectCollector | Collector [get] |
Gets the collector. More... | |
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bool | Enabled [get] |
Gets a value indicating whether the game component's Update method should be called by GameBase.Update. More... | |
int | UpdateOrder [get] |
Gets the update order relative to other game components. Lower values are updated first. More... | |
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bool | Visible [get] |
Gets a value indicating whether the Draw method should be called by GameBase.Draw. More... | |
int | DrawOrder [get] |
Gets the draw order relative to other objects. IDrawable objects with a lower value are drawn first. More... | |
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EventHandler< EventArgs > | DrawOrderChanged |
EventHandler< EventArgs > | VisibleChanged |
EventHandler< EventArgs > | EnabledChanged |
EventHandler< EventArgs > | UpdateOrderChanged |
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EventHandler< EventArgs > | EnabledChanged |
Occurs when the Enabled property changes. More... | |
EventHandler< EventArgs > | UpdateOrderChanged |
Occurs when the UpdateOrder property changes. More... | |
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EventHandler< EventArgs > | DrawOrderChanged |
Occurs when the DrawOrder property changes. More... | |
EventHandler< EventArgs > | VisibleChanged |
Occurs when the Visible property changes. More... | |
Definition at line 5 of file InputManager.cs.