Paradox Game Engine  v1.0.0 beta06
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PointerState.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Paradox.Input
4 {
5  /// <summary>
6  /// State of a pointer event.
7  /// </summary>
8  public enum PointerState
9  {
10  /// <summary>
11  /// The pointer just started to hit the digitizer.
12  /// </summary>
13  Down,
14 
15  /// <summary>
16  /// The pointer is moving onto the digitizer.
17  /// </summary>
18  Move,
19 
20  /// <summary>
21  /// The pointer just released pressure to the digitizer.
22  /// </summary>
23  Up,
24 
25  /// <summary>
26  /// The pointer is out of the digitizer.
27  /// </summary>
28  Out,
29 
30  /// <summary>
31  /// The pointer has been canceled.
32  /// </summary>
33  Cancel,
34  }
35 }
PointerState
State of a pointer event.
Definition: PointerState.cs:8
The pointer is moving onto the digitizer.