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PointerState.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.
Paradox
.Input
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{
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/// <summary>
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/// State of a pointer event.
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/// </summary>
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public
enum
PointerState
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{
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/// <summary>
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/// The pointer just started to hit the digitizer.
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/// </summary>
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Down,
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/// <summary>
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/// The pointer is moving onto the digitizer.
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/// </summary>
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Move
,
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/// <summary>
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/// The pointer just released pressure to the digitizer.
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/// </summary>
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Up,
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/// <summary>
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/// The pointer is out of the digitizer.
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/// </summary>
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Out,
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/// <summary>
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/// The pointer has been canceled.
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/// </summary>
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Cancel,
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}
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}
SiliconStudio.Paradox.Input.PointerState
PointerState
State of a pointer event.
Definition:
PointerState.cs:8
SiliconStudio.Paradox.Input.Move
The pointer is moving onto the digitizer.
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
engine
SiliconStudio.Paradox.Input
PointerState.cs
Generated on Sat Dec 20 2014 21:51:56 for Paradox Game Engine by
1.8.7