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VirtualButtonType.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.
Paradox
.Input
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{
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/// <summary>
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/// Type of a <see cref="VirtualButton" />.
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/// </summary>
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public
enum
VirtualButtonType
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{
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/// <summary>
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/// A keyboard virtual button.
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/// </summary>
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Keyboard
= 1 << 28,
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/// <summary>
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/// A mouse virtual button.
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/// </summary>
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Mouse
= 2 << 28,
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/// <summary>
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/// A pointer virtual button.
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/// </summary>
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Pointer
= 3 << 28,
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/// <summary>
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/// A gamepad virtual button.
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/// </summary>
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GamePad
= 4 << 28,
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}
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}
SiliconStudio.Paradox.Input.Mouse
A mouse pointer.
SiliconStudio.Paradox.Input.Pointer
A pointer virtual button.
SiliconStudio.Paradox.Input.Keyboard
A keyboard virtual button.
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Input.GamePad
A gamepad virtual button.
SiliconStudio.Paradox.Input.VirtualButtonType
VirtualButtonType
Type of a VirtualButton.
Definition:
VirtualButtonType.cs:8
sources
engine
SiliconStudio.Paradox.Input
VirtualButtonType.cs
Generated on Sat Dec 20 2014 21:51:56 for Paradox Game Engine by
1.8.7