Paradox Game Engine  v1.0.0 beta06
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VirtualButtonType.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Paradox.Input
4 {
5  /// <summary>
6  /// Type of a <see cref="VirtualButton" />.
7  /// </summary>
8  public enum VirtualButtonType
9  {
10  /// <summary>
11  /// A keyboard virtual button.
12  /// </summary>
13  Keyboard = 1 << 28,
14 
15  /// <summary>
16  /// A mouse virtual button.
17  /// </summary>
18  Mouse = 2 << 28,
19 
20  /// <summary>
21  /// A pointer virtual button.
22  /// </summary>
23  Pointer = 3 << 28,
24 
25  /// <summary>
26  /// A gamepad virtual button.
27  /// </summary>
28  GamePad = 4 << 28,
29  }
30 }
A pointer virtual button.
A keyboard virtual button.
A gamepad virtual button.
VirtualButtonType
Type of a VirtualButton.