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Paradox Game Engine
v1.0.0 beta06
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Namespaces | |
package | Resources |
package | Time |
Classes | |
class | AssemblyDoc |
The A:SiliconStudio.Paradox.Games assembly provides a high level Game API. More... | |
class | GameBase |
The game. More... | |
class | GameContext |
Contains context used to render the game (Control for WinForm, a DrawingSurface for WP8...etc.). More... | |
class | GameGraphicsParameters |
Describess how data will be displayed to the screen. More... | |
class | GamePlatform |
class | GameProfilingKeys |
Keys used for profiling the game class. More... | |
class | GameSystemBase |
Base class for a GameSystemBase component. More... | |
class | GameSystemCollection |
A collection of game components. More... | |
class | GameTime |
Current timing used for variable-step (real time) or fixed-step (game time) games. More... | |
class | GameUnhandledExceptionEventArgs |
class | GameWindow |
An abstract window. More... | |
class | GameWindowRenderer |
A GameSystem that allows to draw to another window or control. Currently only valid on desktop with Windows.Forms. More... | |
class | GraphicsDeviceInformation |
class | GraphicsDeviceManager |
Manages the GraphicsDevice lifecycle. More... | |
class | GraphicsDeviceManagerProfilingKeys |
Profiling keys for GraphicsDeviceManager. More... | |
interface | IContentable |
An interface to load and unload asset. More... | |
interface | IDrawable |
An interface for a drawable game component that is called by the GameBase class. More... | |
interface | IGame |
interface | IGamePlatform |
Interface for a game platform (OS, machine dependent). More... | |
interface | IGameSystemBase |
Defines a generic game system. More... | |
interface | IGraphicsDeviceFactory |
interface | IGraphicsDeviceManager |
Defines the interface for an object that manages a GraphicsDevice. More... | |
interface | IUpdateable |
An interface that is called by GameBase.Update. More... | |
interface | IVirtualResolution |
Interface providing services to deal with the virtual resolution of the game. The virtual resolution enables the user to perform rendering independent from the screen resolution. More... | |
class | LaunchParameters |
Parameters used when launching an application. More... | |
class | ListBoundExtensions |
Helper functions to determine lower and upper bounds in a sorted list. More... | |
class | NamespaceDoc |
The SiliconStudio.Paradox.Games namespace provides a high level Game API. More... | |
class | PreparingDeviceSettingsEventArgs |
Describes settings to apply before preparing a device for creation, used by GraphicsDeviceManager.OnPreparingDeviceSettings. More... | |
Enumerations | |
enum | GameState { GameState.Running, GameState.Editing, GameState.Saving } |
enum | GameSystemState { GameSystemState.None = 0, GameSystemState.Initialized = 1, GameSystemState.ContentLoaded = 2 } |
Describes state of the GameSystemCollection. More... | |
enum | AppContextType { AppContextType.Desktop, AppContextType.DesktopWpf, AppContextType.DesktopOpenTK, AppContextType.Android, AppContextType.WindowsRuntime, AppContextType.iOS } |
Type of a GameContext. More... | |
Type of a GameContext.
Enumerator | |
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Desktop |
Game running on desktop in a form or System.Windows.Forms.Control. |
DesktopWpf |
Game running on desktop in a WPF window through a D3DImage. |
DesktopOpenTK |
Game running on desktop in an OpenTK form. |
Android | |
WindowsRuntime |
Game running on Windows Runtime in a SwapChainPanel. |
iOS |
Game running on iOS in a iPhoneOSGameView. |
Definition at line 29 of file AppContextType.cs.
Enumerator | |
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Running | |
Editing | |
Saving |
Definition at line 5 of file GameState.cs.
Describes state of the GameSystemCollection.
Enumerator | |
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None | |
Initialized | |
ContentLoaded |
Definition at line 8 of file GameSystemState.cs.