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Paradox Game Engine
v1.0.0 beta06
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Namespaces | |
| package | Resources |
| package | Time |
Classes | |
| class | AssemblyDoc |
| The A:SiliconStudio.Paradox.Games assembly provides a high level Game API. More... | |
| class | GameBase |
| The game. More... | |
| class | GameContext |
| Contains context used to render the game (Control for WinForm, a DrawingSurface for WP8...etc.). More... | |
| class | GameGraphicsParameters |
| Describess how data will be displayed to the screen. More... | |
| class | GamePlatform |
| class | GameProfilingKeys |
| Keys used for profiling the game class. More... | |
| class | GameSystemBase |
| Base class for a GameSystemBase component. More... | |
| class | GameSystemCollection |
| A collection of game components. More... | |
| class | GameTime |
| Current timing used for variable-step (real time) or fixed-step (game time) games. More... | |
| class | GameUnhandledExceptionEventArgs |
| class | GameWindow |
| An abstract window. More... | |
| class | GameWindowRenderer |
| A GameSystem that allows to draw to another window or control. Currently only valid on desktop with Windows.Forms. More... | |
| class | GraphicsDeviceInformation |
| class | GraphicsDeviceManager |
| Manages the GraphicsDevice lifecycle. More... | |
| class | GraphicsDeviceManagerProfilingKeys |
| Profiling keys for GraphicsDeviceManager. More... | |
| interface | IContentable |
| An interface to load and unload asset. More... | |
| interface | IDrawable |
| An interface for a drawable game component that is called by the GameBase class. More... | |
| interface | IGame |
| interface | IGamePlatform |
| Interface for a game platform (OS, machine dependent). More... | |
| interface | IGameSystemBase |
| Defines a generic game system. More... | |
| interface | IGraphicsDeviceFactory |
| interface | IGraphicsDeviceManager |
| Defines the interface for an object that manages a GraphicsDevice. More... | |
| interface | IUpdateable |
| An interface that is called by GameBase.Update. More... | |
| interface | IVirtualResolution |
| Interface providing services to deal with the virtual resolution of the game. The virtual resolution enables the user to perform rendering independent from the screen resolution. More... | |
| class | LaunchParameters |
| Parameters used when launching an application. More... | |
| class | ListBoundExtensions |
| Helper functions to determine lower and upper bounds in a sorted list. More... | |
| class | NamespaceDoc |
| The SiliconStudio.Paradox.Games namespace provides a high level Game API. More... | |
| class | PreparingDeviceSettingsEventArgs |
| Describes settings to apply before preparing a device for creation, used by GraphicsDeviceManager.OnPreparingDeviceSettings. More... | |
Enumerations | |
| enum | GameState { GameState.Running, GameState.Editing, GameState.Saving } |
| enum | GameSystemState { GameSystemState.None = 0, GameSystemState.Initialized = 1, GameSystemState.ContentLoaded = 2 } |
| Describes state of the GameSystemCollection. More... | |
| enum | AppContextType { AppContextType.Desktop, AppContextType.DesktopWpf, AppContextType.DesktopOpenTK, AppContextType.Android, AppContextType.WindowsRuntime, AppContextType.iOS } |
| Type of a GameContext. More... | |
Type of a GameContext.
| Enumerator | |
|---|---|
| Desktop |
Game running on desktop in a form or System.Windows.Forms.Control. |
| DesktopWpf |
Game running on desktop in a WPF window through a D3DImage. |
| DesktopOpenTK |
Game running on desktop in an OpenTK form. |
| Android | |
| WindowsRuntime |
Game running on Windows Runtime in a SwapChainPanel. |
| iOS |
Game running on iOS in a iPhoneOSGameView. |
Definition at line 29 of file AppContextType.cs.
| Enumerator | |
|---|---|
| Running | |
| Editing | |
| Saving | |
Definition at line 5 of file GameState.cs.
Describes state of the GameSystemCollection.
| Enumerator | |
|---|---|
| None | |
| Initialized | |
| ContentLoaded | |
Definition at line 8 of file GameSystemState.cs.