|
GameTime | UpdateTime [get] |
| Gets the current game time. More...
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GameTime | DrawTime [get] |
| Gets the current draw time. More...
|
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float | DrawInterpolationFactor [get] |
| Gets the draw interpolation factor, which is (UpdateTime - DrawTime) / TargetElapsedTime. If IsFixedTimeStep is false, it will be 0 as UpdateTime and DrawTime will be equal. More...
|
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TimerTick | PlayTime [get] |
| Gets the play time, can be changed to match to the time of the current rendering scene. More...
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AssetManager | Asset [get] |
| Gets or sets the AssetManager. More...
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GameSystemCollection | GameSystems [get] |
| Gets the game components registered by this game. More...
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GameContext | Context [get] |
| Gets the game context. More...
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GraphicsDevice | GraphicsDevice [get] |
| Gets the graphics device. More...
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TimeSpan | InactiveSleepTime [get, set] |
| Gets or sets the inactive sleep time. More...
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bool | IsActive [get] |
| Gets a value indicating whether this instance is active. More...
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bool | IsFixedTimeStep [get, set] |
| Gets or sets a value indicating whether this instance is fixed time step. More...
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bool | IsDrawDesynchronized [get, set] |
| Gets or sets a value indicating whether draw can happen as fast as possible, even when IsFixedTimeStep is set. More...
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bool | IsMouseVisible [get, set] |
| Gets or sets a value indicating whether the mouse should be visible. More...
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LaunchParameters | LaunchParameters [get] |
| Gets the launch parameters. More...
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bool | IsRunning [get] |
| Gets a value indicating whether is running. More...
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ServiceRegistry | Services [get] |
| Gets the service container. More...
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TimeSpan | TargetElapsedTime [get, set] |
| Gets or sets the target elapsed time. More...
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|
GameWindow | Window [get] |
| Gets the abstract window. More...
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GameState | State [get, set] |
| Gets or sets the state. More...
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Definition at line 12 of file IGame.cs.
Gets or sets the AssetManager.
The content manager.
Definition at line 65 of file IGame.cs.
Gets the game context.
The game context.
Definition at line 77 of file IGame.cs.
float SiliconStudio.Paradox.Games.IGame.DrawInterpolationFactor |
|
get |
GameTime SiliconStudio.Paradox.Games.IGame.DrawTime |
|
get |
Gets the current draw time.
The current draw time.
Definition at line 44 of file IGame.cs.
Gets the game components registered by this game.
The game components.
Definition at line 71 of file IGame.cs.
Gets the graphics device.
The graphics device.
Definition at line 83 of file IGame.cs.
TimeSpan SiliconStudio.Paradox.Games.IGame.InactiveSleepTime |
|
getset |
Gets or sets the inactive sleep time.
The inactive sleep time.
Definition at line 89 of file IGame.cs.
bool SiliconStudio.Paradox.Games.IGame.IsActive |
|
get |
Gets a value indicating whether this instance is active.
true
if this instance is active; otherwise, false
.
Definition at line 95 of file IGame.cs.
bool SiliconStudio.Paradox.Games.IGame.IsDrawDesynchronized |
|
getset |
Gets or sets a value indicating whether draw can happen as fast as possible, even when IsFixedTimeStep is set.
true
if this instance allows desychronized drawing; otherwise, false
.
Definition at line 107 of file IGame.cs.
bool SiliconStudio.Paradox.Games.IGame.IsFixedTimeStep |
|
getset |
Gets or sets a value indicating whether this instance is fixed time step.
true
if this instance is fixed time step; otherwise, false
.
Definition at line 101 of file IGame.cs.
bool SiliconStudio.Paradox.Games.IGame.IsMouseVisible |
|
getset |
Gets or sets a value indicating whether the mouse should be visible.
true
if the mouse should be visible; otherwise, false
.
Definition at line 113 of file IGame.cs.
bool SiliconStudio.Paradox.Games.IGame.IsRunning |
|
get |
Gets a value indicating whether is running.
Definition at line 124 of file IGame.cs.
Gets the launch parameters.
The launch parameters.
Definition at line 119 of file IGame.cs.
TimerTick SiliconStudio.Paradox.Games.IGame.PlayTime |
|
get |
Gets the play time, can be changed to match to the time of the current rendering scene.
The play time.
Definition at line 59 of file IGame.cs.
Gets the service container.
The service container.
Definition at line 130 of file IGame.cs.
GameState SiliconStudio.Paradox.Games.IGame.State |
|
getset |
Gets or sets the state.
The state.
Definition at line 148 of file IGame.cs.
TimeSpan SiliconStudio.Paradox.Games.IGame.TargetElapsedTime |
|
getset |
Gets or sets the target elapsed time.
The target elapsed time.
Definition at line 136 of file IGame.cs.
GameTime SiliconStudio.Paradox.Games.IGame.UpdateTime |
|
get |
Gets the current game time.
The current game time.
Definition at line 38 of file IGame.cs.
GameWindow SiliconStudio.Paradox.Games.IGame.Window |
|
get |
Gets the abstract window.
The window.
Definition at line 142 of file IGame.cs.
EventHandler<EventArgs> SiliconStudio.Paradox.Games.IGame.Activated |
Occurs when [activated].
Definition at line 17 of file IGame.cs.
EventHandler<EventArgs> SiliconStudio.Paradox.Games.IGame.Deactivated |
Occurs when [deactivated].
Definition at line 22 of file IGame.cs.
EventHandler<EventArgs> SiliconStudio.Paradox.Games.IGame.Exiting |
Occurs when [exiting].
Definition at line 27 of file IGame.cs.
EventHandler<EventArgs> SiliconStudio.Paradox.Games.IGame.WindowCreated |
Occurs when [window created].
Definition at line 32 of file IGame.cs.
The documentation for this interface was generated from the following file:
- D:/Projects/Bitbucket Hosting/DoxygenFilesAndSources/Paradox v1.0.0 beta06/sources/engine/SiliconStudio.Paradox.Games/IGame.cs