An abstract window.
More...
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| abstract bool | AllowUserResizing [get, set] |
| | Gets or sets, user possibility to resize this window. More...
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| abstract Rectangle | ClientBounds [get] |
| | Gets the client bounds. More...
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| abstract DisplayOrientation | CurrentOrientation [get] |
| | Gets the current orientation. More...
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| abstract bool | IsMinimized [get] |
| | Gets a value indicating whether this instance is minimized. More...
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| abstract bool | IsMouseVisible [get, set] |
| | Gets or sets a value indicating whether the mouse pointer is visible over this window. More...
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| abstract WindowHandle | NativeWindow [get] |
| | Gets the native window. More...
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| abstract bool | Visible [get, set] |
| | Gets or sets a value indicating whether this GameWindow is visible. More...
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| virtual Int2 | Position [get, set] |
| | Gets or sets the position of the window on the screen. More...
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| abstract bool | IsBorderLess [get, set] |
| | Gets or sets a value indicating whether this window has a border More...
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| string | Title [get, set] |
| | Gets or sets the title of the window. More...
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| long | Id [get, set] |
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| string | Name [get, set] |
| | Gets or sets the name of this component. More...
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| bool | IsDisposed [get, set] |
| | Has the component been disposed or not yet. More...
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| long | Id [get] |
| | Gets the id of this component. More...
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| string | Name [get] |
| | Gets the name of this component. More...
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| int | ReferenceCount [get] |
| | Gets the reference count of this instance. More...
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| ObjectCollector | Collector [get] |
| | Gets the collector. More...
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An abstract window.
Definition at line 35 of file GameWindow.cs.
| abstract void SiliconStudio.Paradox.Games.GameWindow.BeginScreenDeviceChange |
( |
bool |
willBeFullScreen | ) |
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pure virtual |
| void SiliconStudio.Paradox.Games.GameWindow.EndScreenDeviceChange |
( |
| ) |
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| abstract void SiliconStudio.Paradox.Games.GameWindow.EndScreenDeviceChange |
( |
int |
clientWidth, |
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int |
clientHeight |
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) |
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pure virtual |
| void SiliconStudio.Paradox.Games.GameWindow.OnActivated |
( |
object |
source, |
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EventArgs |
e |
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) |
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protected |
| void SiliconStudio.Paradox.Games.GameWindow.OnClientSizeChanged |
( |
object |
source, |
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|
EventArgs |
e |
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) |
| |
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protected |
| void SiliconStudio.Paradox.Games.GameWindow.OnDeactivated |
( |
object |
source, |
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|
EventArgs |
e |
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) |
| |
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protected |
| void SiliconStudio.Paradox.Games.GameWindow.OnOrientationChanged |
( |
object |
source, |
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|
EventArgs |
e |
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) |
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protected |
| abstract void SiliconStudio.Paradox.Games.GameWindow.SetTitle |
( |
string |
title | ) |
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protectedpure virtual |
| bool SiliconStudio.Paradox.Games.GameWindow.IsActivated |
Indicate if the window is currently activated.
Definition at line 50 of file GameWindow.cs.
| abstract bool SiliconStudio.Paradox.Games.GameWindow.AllowUserResizing |
|
getset |
Gets or sets, user possibility to resize this window.
Definition at line 79 of file GameWindow.cs.
| abstract Rectangle SiliconStudio.Paradox.Games.GameWindow.ClientBounds |
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get |
Gets the client bounds.
The client bounds.
Definition at line 85 of file GameWindow.cs.
Gets the current orientation.
The current orientation.
Definition at line 91 of file GameWindow.cs.
| abstract bool SiliconStudio.Paradox.Games.GameWindow.IsBorderLess |
|
getset |
Gets or sets a value indicating whether this window has a border
true if this window has a border; otherwise, false.
Definition at line 126 of file GameWindow.cs.
| abstract bool SiliconStudio.Paradox.Games.GameWindow.IsMinimized |
|
get |
Gets a value indicating whether this instance is minimized.
true if this instance is minimized; otherwise, false.
Definition at line 97 of file GameWindow.cs.
| abstract bool SiliconStudio.Paradox.Games.GameWindow.IsMouseVisible |
|
getset |
Gets or sets a value indicating whether the mouse pointer is visible over this window.
true if this instance is mouse visible; otherwise, false.
Definition at line 103 of file GameWindow.cs.
| abstract WindowHandle SiliconStudio.Paradox.Games.GameWindow.NativeWindow |
|
get |
Gets the native window.
The native window.
Definition at line 109 of file GameWindow.cs.
| virtual Int2 SiliconStudio.Paradox.Games.GameWindow.Position |
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getset |
Gets or sets the position of the window on the screen.
Definition at line 120 of file GameWindow.cs.
| string SiliconStudio.Paradox.Games.GameWindow.Title |
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getset |
Gets or sets the title of the window.
Definition at line 132 of file GameWindow.cs.
| abstract bool SiliconStudio.Paradox.Games.GameWindow.Visible |
|
getset |
Gets or sets a value indicating whether this GameWindow is visible.
true if visible; otherwise, false.
Definition at line 115 of file GameWindow.cs.
| EventHandler<EventArgs> SiliconStudio.Paradox.Games.GameWindow.Activated |
Occurs when this window is activated.
Definition at line 55 of file GameWindow.cs.
| EventHandler<EventArgs> SiliconStudio.Paradox.Games.GameWindow.ClientSizeChanged |
Occurs, when device client size is changed.
Definition at line 60 of file GameWindow.cs.
| EventHandler<EventArgs> SiliconStudio.Paradox.Games.GameWindow.Deactivated |
Occurs when this window is deactivated.
Definition at line 65 of file GameWindow.cs.
| EventHandler<EventArgs> SiliconStudio.Paradox.Games.GameWindow.OrientationChanged |
Occurs, when device orientation is changed.
Definition at line 70 of file GameWindow.cs.
The documentation for this class was generated from the following file:
- D:/Projects/Bitbucket Hosting/DoxygenFilesAndSources/Paradox v1.0.0 beta06/sources/engine/SiliconStudio.Paradox.Games/GameWindow.cs