An abstract window.
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abstract bool | AllowUserResizing [get, set] |
| Gets or sets, user possibility to resize this window. More...
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abstract Rectangle | ClientBounds [get] |
| Gets the client bounds. More...
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abstract DisplayOrientation | CurrentOrientation [get] |
| Gets the current orientation. More...
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abstract bool | IsMinimized [get] |
| Gets a value indicating whether this instance is minimized. More...
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abstract bool | IsMouseVisible [get, set] |
| Gets or sets a value indicating whether the mouse pointer is visible over this window. More...
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abstract WindowHandle | NativeWindow [get] |
| Gets the native window. More...
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abstract bool | Visible [get, set] |
| Gets or sets a value indicating whether this GameWindow is visible. More...
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virtual Int2 | Position [get, set] |
| Gets or sets the position of the window on the screen. More...
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abstract bool | IsBorderLess [get, set] |
| Gets or sets a value indicating whether this window has a border More...
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string | Title [get, set] |
| Gets or sets the title of the window. More...
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long | Id [get, set] |
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string | Name [get, set] |
| Gets or sets the name of this component. More...
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bool | IsDisposed [get, set] |
| Has the component been disposed or not yet. More...
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long | Id [get] |
| Gets the id of this component. More...
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string | Name [get] |
| Gets the name of this component. More...
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int | ReferenceCount [get] |
| Gets the reference count of this instance. More...
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ObjectCollector | Collector [get] |
| Gets the collector. More...
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An abstract window.
Definition at line 35 of file GameWindow.cs.
abstract void SiliconStudio.Paradox.Games.GameWindow.BeginScreenDeviceChange |
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bool |
willBeFullScreen | ) |
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pure virtual |
void SiliconStudio.Paradox.Games.GameWindow.EndScreenDeviceChange |
( |
| ) |
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abstract void SiliconStudio.Paradox.Games.GameWindow.EndScreenDeviceChange |
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int |
clientWidth, |
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int |
clientHeight |
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) |
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pure virtual |
void SiliconStudio.Paradox.Games.GameWindow.OnActivated |
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object |
source, |
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EventArgs |
e |
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) |
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protected |
void SiliconStudio.Paradox.Games.GameWindow.OnClientSizeChanged |
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object |
source, |
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EventArgs |
e |
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) |
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protected |
void SiliconStudio.Paradox.Games.GameWindow.OnDeactivated |
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object |
source, |
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EventArgs |
e |
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) |
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protected |
void SiliconStudio.Paradox.Games.GameWindow.OnOrientationChanged |
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object |
source, |
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EventArgs |
e |
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) |
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protected |
abstract void SiliconStudio.Paradox.Games.GameWindow.SetTitle |
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string |
title | ) |
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protectedpure virtual |
bool SiliconStudio.Paradox.Games.GameWindow.IsActivated |
Indicate if the window is currently activated.
Definition at line 50 of file GameWindow.cs.
abstract bool SiliconStudio.Paradox.Games.GameWindow.AllowUserResizing |
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getset |
Gets or sets, user possibility to resize this window.
Definition at line 79 of file GameWindow.cs.
abstract Rectangle SiliconStudio.Paradox.Games.GameWindow.ClientBounds |
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get |
Gets the client bounds.
The client bounds.
Definition at line 85 of file GameWindow.cs.
Gets the current orientation.
The current orientation.
Definition at line 91 of file GameWindow.cs.
abstract bool SiliconStudio.Paradox.Games.GameWindow.IsBorderLess |
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getset |
Gets or sets a value indicating whether this window has a border
true
if this window has a border; otherwise, false
.
Definition at line 126 of file GameWindow.cs.
abstract bool SiliconStudio.Paradox.Games.GameWindow.IsMinimized |
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get |
Gets a value indicating whether this instance is minimized.
true
if this instance is minimized; otherwise, false
.
Definition at line 97 of file GameWindow.cs.
abstract bool SiliconStudio.Paradox.Games.GameWindow.IsMouseVisible |
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getset |
Gets or sets a value indicating whether the mouse pointer is visible over this window.
true
if this instance is mouse visible; otherwise, false
.
Definition at line 103 of file GameWindow.cs.
abstract WindowHandle SiliconStudio.Paradox.Games.GameWindow.NativeWindow |
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get |
Gets the native window.
The native window.
Definition at line 109 of file GameWindow.cs.
virtual Int2 SiliconStudio.Paradox.Games.GameWindow.Position |
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getset |
Gets or sets the position of the window on the screen.
Definition at line 120 of file GameWindow.cs.
string SiliconStudio.Paradox.Games.GameWindow.Title |
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getset |
Gets or sets the title of the window.
Definition at line 132 of file GameWindow.cs.
abstract bool SiliconStudio.Paradox.Games.GameWindow.Visible |
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getset |
Gets or sets a value indicating whether this GameWindow is visible.
true
if visible; otherwise, false
.
Definition at line 115 of file GameWindow.cs.
EventHandler<EventArgs> SiliconStudio.Paradox.Games.GameWindow.Activated |
Occurs when this window is activated.
Definition at line 55 of file GameWindow.cs.
EventHandler<EventArgs> SiliconStudio.Paradox.Games.GameWindow.ClientSizeChanged |
Occurs, when device client size is changed.
Definition at line 60 of file GameWindow.cs.
EventHandler<EventArgs> SiliconStudio.Paradox.Games.GameWindow.Deactivated |
Occurs when this window is deactivated.
Definition at line 65 of file GameWindow.cs.
EventHandler<EventArgs> SiliconStudio.Paradox.Games.GameWindow.OrientationChanged |
Occurs, when device orientation is changed.
Definition at line 70 of file GameWindow.cs.
The documentation for this class was generated from the following file:
- D:/Projects/Bitbucket Hosting/DoxygenFilesAndSources/Paradox v1.0.0 beta06/sources/engine/SiliconStudio.Paradox.Games/GameWindow.cs