Paradox Game Engine  v1.0.0 beta06
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Package SiliconStudio.Paradox.Games.Time

Classes

class  AbsoluteStopwatch
 Represent an absolute time measurement stopwatch. (with as few internal overhead as possible) It measures elapsed time in seconds between calls to Start method and Elapsed property. More...
 
interface  ITimedValue< out T >
 
class  ReadOnlyTimedValue< T >
 
class  TimedValue< T >
 
class  TimerTick
 This provides timing information similar to System.Diagnostics.Stopwatch but an update occuring only on a Tick method. More...