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Paradox Game Engine
v1.0.0 beta06
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Classes | |
| class | AbsoluteStopwatch |
| Represent an absolute time measurement stopwatch. (with as few internal overhead as possible) It measures elapsed time in seconds between calls to Start method and Elapsed property. More... | |
| interface | ITimedValue< out T > |
| class | ReadOnlyTimedValue< T > |
| class | TimedValue< T > |
| class | TimerTick |
| This provides timing information similar to System.Diagnostics.Stopwatch but an update occuring only on a Tick method. More... | |