Paradox Game Engine  v1.0.0 beta06
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SiliconStudio.Paradox.Games.IUpdateable Interface Reference

An interface that is called by GameBase.Update. More...

Inheritance diagram for SiliconStudio.Paradox.Games.IUpdateable:
SiliconStudio.Paradox.Games.GameSystemBase SiliconStudio.Paradox.Effects.EffectSystem SiliconStudio.Paradox.Effects.RenderSystem SiliconStudio.Paradox.EntityModel.EntitySystem SiliconStudio.Paradox.Games.GameWindowRenderer SiliconStudio.Paradox.GameSystem SiliconStudio.Paradox.Graphics.Regression.FrameGameSystem SiliconStudio.Paradox.Input.InputManagerBase SiliconStudio.Paradox.ScriptSystem SiliconStudio.Paradox.UI.UISystem

Public Member Functions

void Update (GameTime gameTime)
 This method is called when this game component is updated. More...
 

Properties

bool Enabled [get]
 Gets a value indicating whether the game component's Update method should be called by GameBase.Update. More...
 
int UpdateOrder [get]
 Gets the update order relative to other game components. Lower values are updated first. More...
 

Events

EventHandler< EventArgsEnabledChanged
 Occurs when the Enabled property changes. More...
 
EventHandler< EventArgsUpdateOrderChanged
 Occurs when the UpdateOrder property changes. More...
 

Detailed Description

An interface that is called by GameBase.Update.

Definition at line 30 of file IUpdateable.cs.

Member Function Documentation

Property Documentation

bool SiliconStudio.Paradox.Games.IUpdateable.Enabled
get

Gets a value indicating whether the game component's Update method should be called by GameBase.Update.

true if update is enabled; otherwise, false.

Definition at line 52 of file IUpdateable.cs.

int SiliconStudio.Paradox.Games.IUpdateable.UpdateOrder
get

Gets the update order relative to other game components. Lower values are updated first.

The update order.

Definition at line 58 of file IUpdateable.cs.

Event Documentation

EventHandler<EventArgs> SiliconStudio.Paradox.Games.IUpdateable.EnabledChanged

Occurs when the Enabled property changes.

Definition at line 35 of file IUpdateable.cs.

EventHandler<EventArgs> SiliconStudio.Paradox.Games.IUpdateable.UpdateOrderChanged

Occurs when the UpdateOrder property changes.

Definition at line 40 of file IUpdateable.cs.


The documentation for this interface was generated from the following file: