Paradox Game Engine  v1.0.0 beta06
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AppContextType.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 //
4 // Copyright (c) 2010-2012 SharpDX - Alexandre Mutel
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23 
24 namespace SiliconStudio.Paradox.Games
25 {
26  /// <summary>
27  /// Type of a <see cref="GameContext"/>.
28  /// </summary>
29  public enum AppContextType
30  {
31  /// <summary>
32  /// Game running on desktop in a form or <see cref="System.Windows.Forms.Control"/>.
33  /// </summary>
34  Desktop,
35 
36  /// <summary>
37  /// Game running on desktop in a WPF window through a D3DImage.
38  /// </summary>
39  DesktopWpf,
40 
41  /// <summary>
42  /// Game running on desktop in an OpenTK form.
43  /// </summary>
45 
46  /// <summary>
47  /// Game running on Android in an AndroidGameView.
48  /// </summary>
49  Android,
50 
51  /// <summary>
52  /// Game running on Windows Runtime in a SwapChainPanel.
53  /// </summary>
55 
56  /// <summary>
57  /// Game running on iOS in a iPhoneOSGameView.
58  /// </summary>
59  iOS,
60  }
61 }
AppContextType
Type of a GameContext.
Game running on desktop in a form or System.Windows.Forms.Control.
Game running on Windows Runtime in a SwapChainPanel.
Game running on desktop in a WPF window through a D3DImage.
Game running on desktop in an OpenTK form.