Paradox Game Engine  v1.0.0 beta06
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SiliconStudio.Paradox.Games.GameContext Class Reference

Contains context used to render the game (Control for WinForm, a DrawingSurface for WP8...etc.). More...

Public Attributes

readonly AppContextType ContextType
 The context type of this instance. More...
 
int RequestedWidth
 The requested width. More...
 
int RequestedHeight
 The requested height. More...
 
PixelFormat RequestedBackBufferFormat
 The requested back buffer format. More...
 
PixelFormat RequestedDepthStencilFormat
 The requested depth stencil format. More...
 
bool InitializeDatabase = true
 Indicate whether the game must initialize the default database when it starts running. More...
 

Detailed Description

Contains context used to render the game (Control for WinForm, a DrawingSurface for WP8...etc.).

Definition at line 31 of file GameContext.cs.

Member Data Documentation

readonly AppContextType SiliconStudio.Paradox.Games.GameContext.ContextType

The context type of this instance.

Definition at line 36 of file GameContext.cs.

bool SiliconStudio.Paradox.Games.GameContext.InitializeDatabase = true

Indicate whether the game must initialize the default database when it starts running.

Definition at line 61 of file GameContext.cs.

PixelFormat SiliconStudio.Paradox.Games.GameContext.RequestedBackBufferFormat

The requested back buffer format.

Definition at line 51 of file GameContext.cs.

PixelFormat SiliconStudio.Paradox.Games.GameContext.RequestedDepthStencilFormat

The requested depth stencil format.

Definition at line 56 of file GameContext.cs.

int SiliconStudio.Paradox.Games.GameContext.RequestedHeight

The requested height.

Definition at line 46 of file GameContext.cs.

int SiliconStudio.Paradox.Games.GameContext.RequestedWidth

The requested width.

Definition at line 41 of file GameContext.cs.


The documentation for this class was generated from the following file: