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Paradox Game Engine
v1.0.0 beta06
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Contains context used to render the game (Control for WinForm, a DrawingSurface for WP8...etc.). More...
Public Attributes | |
| readonly AppContextType | ContextType |
| The context type of this instance. More... | |
| int | RequestedWidth |
| The requested width. More... | |
| int | RequestedHeight |
| The requested height. More... | |
| PixelFormat | RequestedBackBufferFormat |
| The requested back buffer format. More... | |
| PixelFormat | RequestedDepthStencilFormat |
| The requested depth stencil format. More... | |
| bool | InitializeDatabase = true |
| Indicate whether the game must initialize the default database when it starts running. More... | |
Contains context used to render the game (Control for WinForm, a DrawingSurface for WP8...etc.).
Definition at line 31 of file GameContext.cs.
| readonly AppContextType SiliconStudio.Paradox.Games.GameContext.ContextType |
The context type of this instance.
Definition at line 36 of file GameContext.cs.
| bool SiliconStudio.Paradox.Games.GameContext.InitializeDatabase = true |
Indicate whether the game must initialize the default database when it starts running.
Definition at line 61 of file GameContext.cs.
| PixelFormat SiliconStudio.Paradox.Games.GameContext.RequestedBackBufferFormat |
The requested back buffer format.
Definition at line 51 of file GameContext.cs.
| PixelFormat SiliconStudio.Paradox.Games.GameContext.RequestedDepthStencilFormat |
The requested depth stencil format.
Definition at line 56 of file GameContext.cs.
| int SiliconStudio.Paradox.Games.GameContext.RequestedHeight |
The requested height.
Definition at line 46 of file GameContext.cs.
| int SiliconStudio.Paradox.Games.GameContext.RequestedWidth |
The requested width.
Definition at line 41 of file GameContext.cs.