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Paradox Game Engine
v1.0.0 beta06
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Renders its RenderSystem.Pipeline, which will usually result in drawing all meshes, UI, etc... More...
Public Member Functions | |||
| RenderSystem (IServiceRegistry registry) | |||
| override void | Draw (GameTime gameTime) | ||
Draws this instance.
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| void | Draw (RenderPass pass, RenderContext context) | ||
Public Member Functions inherited from SiliconStudio.Paradox.Games.GameSystemBase | |||
| virtual bool | BeginDraw () | ||
| Starts the drawing of a frame. This method is followed by calls to Draw and EndDraw. More... | |||
| virtual void | EndDraw () | ||
| Ends the drawing of a frame. This method is preceeded by calls to Draw and BeginDraw. More... | |||
| virtual void | Initialize () | ||
| This method is called when the component is added to the game. More... | |||
| virtual void | Update (GameTime gameTime) | ||
| This method is called when this game component is updated. More... | |||
Public Member Functions inherited from SiliconStudio.Core.ComponentBase | |||
| void | Dispose () | ||
| override string | ToString () | ||
Protected Member Functions | |
| override void | LoadContent () |
| Loads the assets. More... | |
Protected Member Functions inherited from SiliconStudio.Paradox.Games.GameSystemBase | |
| GameSystemBase (IServiceRegistry registry) | |
| Initializes a new instance of the GameSystemBase class. More... | |
| virtual void | OnDrawOrderChanged (object source, EventArgs e) |
| virtual void | OnUpdateOrderChanged (object source, EventArgs e) |
| virtual void | UnloadContent () |
| Called when graphics resources need to be unloaded. Override this method to unload any game-specific graphics resources. More... | |
Protected Member Functions inherited from SiliconStudio.Core.ComponentBase | |
| ComponentBase () | |
| Initializes a new instance of the ComponentBase class. More... | |
| ComponentBase (string name) | |
| Initializes a new instance of the ComponentBase class. More... | |
| virtual void | OnNameChanged () |
| Called when Name property was changed. More... | |
| virtual void | Destroy () |
| Disposes of object resources. More... | |
Properties | |
| RenderPipeline | Pipeline [get, set] |
| Gets the root pipeline, used as entry point for rendering. More... | |
| ISet< RenderPipeline > | Pipelines [get] |
| Gets all the existing registered pipelines. More... | |
Properties inherited from SiliconStudio.Paradox.Games.GameSystemBase | |
| GameBase | Game [get] |
| Gets the Game associated with this GameSystemBase. This value can be null in a mock environment. More... | |
| IServiceRegistry | Services [get] |
| Gets the services registry. More... | |
| IAssetManager | Asset [get] |
| Gets the content manager. More... | |
| GraphicsDevice | GraphicsDevice [get] |
| Gets the graphics device. More... | |
| bool | Visible [get, set] |
| int | DrawOrder [get, set] |
| bool | Enabled [get, set] |
| int | UpdateOrder [get, set] |
Properties inherited from SiliconStudio.Core.ComponentBase | |
| long | Id [get, set] |
| string | Name [get, set] |
| Gets or sets the name of this component. More... | |
| bool | IsDisposed [get, set] |
| Has the component been disposed or not yet. More... | |
Properties inherited from SiliconStudio.Core.IComponent | |
| long | Id [get] |
| Gets the id of this component. More... | |
| string | Name [get] |
| Gets the name of this component. More... | |
Properties inherited from SiliconStudio.Core.IReferencable | |
| int | ReferenceCount [get] |
| Gets the reference count of this instance. More... | |
Properties inherited from SiliconStudio.Core.ICollectorHolder | |
| ObjectCollector | Collector [get] |
| Gets the collector. More... | |
Properties inherited from SiliconStudio.Paradox.Games.IUpdateable | |
| bool | Enabled [get] |
| Gets a value indicating whether the game component's Update method should be called by GameBase.Update. More... | |
| int | UpdateOrder [get] |
| Gets the update order relative to other game components. Lower values are updated first. More... | |
Properties inherited from SiliconStudio.Paradox.Games.IDrawable | |
| bool | Visible [get] |
| Gets a value indicating whether the Draw method should be called by GameBase.Draw. More... | |
| int | DrawOrder [get] |
| Gets the draw order relative to other objects. IDrawable objects with a lower value are drawn first. More... | |
Additional Inherited Members | |
Public Attributes inherited from SiliconStudio.Core.ComponentBase | |
| PropertyContainer | Tags |
| Gets the attached properties to this component. More... | |
Events inherited from SiliconStudio.Paradox.Games.GameSystemBase | |
| EventHandler< EventArgs > | DrawOrderChanged |
| EventHandler< EventArgs > | VisibleChanged |
| EventHandler< EventArgs > | EnabledChanged |
| EventHandler< EventArgs > | UpdateOrderChanged |
Events inherited from SiliconStudio.Paradox.Games.IUpdateable | |
| EventHandler< EventArgs > | EnabledChanged |
| Occurs when the Enabled property changes. More... | |
| EventHandler< EventArgs > | UpdateOrderChanged |
| Occurs when the UpdateOrder property changes. More... | |
Events inherited from SiliconStudio.Paradox.Games.IDrawable | |
| EventHandler< EventArgs > | DrawOrderChanged |
| Occurs when the DrawOrder property changes. More... | |
| EventHandler< EventArgs > | VisibleChanged |
| Occurs when the Visible property changes. More... | |
Renders its RenderSystem.Pipeline, which will usually result in drawing all meshes, UI, etc...
Definition at line 18 of file RenderSystem.cs.
| SiliconStudio.Paradox.Effects.RenderSystem.RenderSystem | ( | IServiceRegistry | registry | ) |
Definition at line 27 of file RenderSystem.cs.
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virtual |
Draws this instance.
| gameTime | The current timing. |
Reimplemented from SiliconStudio.Paradox.Games.GameSystemBase.
Definition at line 73 of file RenderSystem.cs.
| void SiliconStudio.Paradox.Effects.RenderSystem.Draw | ( | RenderPass | pass, |
| RenderContext | context | ||
| ) |
Definition at line 104 of file RenderSystem.cs.
References SiliconStudio.Core.ComponentBase.Name.
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protectedvirtual |
Loads the assets.
Reimplemented from SiliconStudio.Paradox.Games.GameSystemBase.
Definition at line 45 of file RenderSystem.cs.
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getset |
Gets the root pipeline, used as entry point for rendering.
The pipeline.
Definition at line 59 of file RenderSystem.cs.
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get |
Gets all the existing registered pipelines.
The registered pipelines.
Definition at line 68 of file RenderSystem.cs.