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Paradox Game Engine
v1.0.0 beta06
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RenderPass is a hierarchy that defines how to collect and render meshes. More...
Public Member Functions | |
RenderPass () | |
Initializes a new instance of the RenderPass class. More... | |
RenderPass (string name) | |
Initializes a new instance of the RenderPass class. More... | |
override string | ToString () |
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void | Dispose () |
override string | ToString () |
Public Attributes | |
DelegateHolder< RenderContext > | StartPass |
The start action. More... | |
DelegateHolder< RenderContext > | EndPass |
The end action. More... | |
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PropertyContainer | Tags |
Gets the attached properties to this component. More... | |
Properties | |
bool | Enabled [get, set] |
Gets or sets a value indicating whether this RenderPass is enabled for collection. More... | |
RenderPass | Parent [get, set] |
Gets the parent pass. More... | |
RenderPipeline | Pipeline [get] |
Gets the pipeline (root node, which should be of type RenderPipeline). More... | |
ParameterCollection | Parameters [get, set] |
Gets or sets the parameters. More... | |
TrackingCollection< Renderer > | Renderers [get] |
Gets the Renderers attached to this renderpass. More... | |
TrackingCollection< RenderPass > | Children [get] |
Gets the sub render passes. More... | |
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long | Id [get, set] |
string | Name [get, set] |
Gets or sets the name of this component. More... | |
bool | IsDisposed [get, set] |
Has the component been disposed or not yet. More... | |
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long | Id [get] |
Gets the id of this component. More... | |
string | Name [get] |
Gets the name of this component. More... | |
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int | ReferenceCount [get] |
Gets the reference count of this instance. More... | |
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ObjectCollector | Collector [get] |
Gets the collector. More... | |
Additional Inherited Members | |
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ComponentBase () | |
Initializes a new instance of the ComponentBase class. More... | |
ComponentBase (string name) | |
Initializes a new instance of the ComponentBase class. More... | |
virtual void | OnNameChanged () |
Called when Name property was changed. More... | |
virtual void | Destroy () |
Disposes of object resources. More... | |
RenderPass is a hierarchy that defines how to collect and render meshes.
Definition at line 19 of file RenderPass.cs.
SiliconStudio.Paradox.Effects.RenderPass.RenderPass | ( | ) |
Initializes a new instance of the RenderPass class.
Definition at line 27 of file RenderPass.cs.
SiliconStudio.Paradox.Effects.RenderPass.RenderPass | ( | string | name | ) |
Initializes a new instance of the RenderPass class.
name | The name. |
Definition at line 35 of file RenderPass.cs.
References DirectX.switch().
override string SiliconStudio.Paradox.Effects.RenderPass.ToString | ( | ) |
Definition at line 163 of file RenderPass.cs.
DelegateHolder<RenderContext> SiliconStudio.Paradox.Effects.RenderPass.EndPass |
The end action.
Definition at line 130 of file RenderPass.cs.
DelegateHolder<RenderContext> SiliconStudio.Paradox.Effects.RenderPass.StartPass |
The start action.
Definition at line 125 of file RenderPass.cs.
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get |
Gets the sub render passes.
The sub render passes.
Definition at line 159 of file RenderPass.cs.
Referenced by SiliconStudio.Paradox.Effects.RenderPassExtensions.Foreach().
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getset |
Gets or sets a value indicating whether this RenderPass is enabled for collection.
true
if enabled for collection; otherwise, false
.
Definition at line 90 of file RenderPass.cs.
Referenced by SiliconStudio.Paradox.Effects.SlideShowPlugin.Load().
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getset |
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getset |
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get |
Gets the pipeline (root node, which should be of type RenderPipeline).
The root pass.
Definition at line 107 of file RenderPass.cs.
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get |
Gets the Renderers attached to this renderpass.
The Renderers.
Definition at line 145 of file RenderPass.cs.