Paradox Game Engine  v1.0.0 beta06
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SiliconStudio.Paradox.Effects.RenderPipeline Class Reference

Defines an entry point for mesh instantiation and recursive rendering. More...

Inheritance diagram for SiliconStudio.Paradox.Effects.RenderPipeline:
SiliconStudio.Paradox.Effects.RenderPass SiliconStudio.Core.ComponentBase SiliconStudio.Core.IComponent SiliconStudio.Core.ICollectorHolder SiliconStudio.Core.IReferencable SiliconStudio.Core.IReferencable

Public Member Functions

 RenderPipeline (string name)
 
 RenderPipeline ()
 
- Public Member Functions inherited from SiliconStudio.Paradox.Effects.RenderPass
 RenderPass ()
 Initializes a new instance of the RenderPass class. More...
 
 RenderPass (string name)
 Initializes a new instance of the RenderPass class. More...
 
override string ToString ()
 
- Public Member Functions inherited from SiliconStudio.Core.ComponentBase
void Dispose ()
 
override string ToString ()
 

Additional Inherited Members

- Public Attributes inherited from SiliconStudio.Paradox.Effects.RenderPass
DelegateHolder< RenderContextStartPass
 The start action. More...
 
DelegateHolder< RenderContextEndPass
 The end action. More...
 
- Public Attributes inherited from SiliconStudio.Core.ComponentBase
PropertyContainer Tags
 Gets the attached properties to this component. More...
 
- Protected Member Functions inherited from SiliconStudio.Core.ComponentBase
 ComponentBase ()
 Initializes a new instance of the ComponentBase class. More...
 
 ComponentBase (string name)
 Initializes a new instance of the ComponentBase class. More...
 
virtual void OnNameChanged ()
 Called when Name property was changed. More...
 
virtual void Destroy ()
 Disposes of object resources. More...
 
- Properties inherited from SiliconStudio.Paradox.Effects.RenderPass
bool Enabled [get, set]
 Gets or sets a value indicating whether this RenderPass is enabled for collection. More...
 
RenderPass Parent [get, set]
 Gets the parent pass. More...
 
RenderPipeline Pipeline [get]
 Gets the pipeline (root node, which should be of type RenderPipeline). More...
 
ParameterCollection Parameters [get, set]
 Gets or sets the parameters. More...
 
TrackingCollection< RendererRenderers [get]
 Gets the Renderers attached to this renderpass. More...
 
TrackingCollection< RenderPassChildren [get]
 Gets the sub render passes. More...
 
- Properties inherited from SiliconStudio.Core.ComponentBase
long Id [get, set]
 
string Name [get, set]
 Gets or sets the name of this component. More...
 
bool IsDisposed [get, set]
 Has the component been disposed or not yet. More...
 
- Properties inherited from SiliconStudio.Core.IComponent
long Id [get]
 Gets the id of this component. More...
 
string Name [get]
 Gets the name of this component. More...
 
- Properties inherited from SiliconStudio.Core.IReferencable
int ReferenceCount [get]
 Gets the reference count of this instance. More...
 
- Properties inherited from SiliconStudio.Core.ICollectorHolder
ObjectCollector Collector [get]
 Gets the collector. More...
 

Detailed Description

Defines an entry point for mesh instantiation and recursive rendering.

Definition at line 11 of file RenderPipeline.cs.

Constructor & Destructor Documentation

SiliconStudio.Paradox.Effects.RenderPipeline.RenderPipeline ( string  name)

Definition at line 14 of file RenderPipeline.cs.

SiliconStudio.Paradox.Effects.RenderPipeline.RenderPipeline ( )

Definition at line 19 of file RenderPipeline.cs.


The documentation for this class was generated from the following file: