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FormatSupport.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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namespace
SiliconStudio.
Paradox
.Graphics
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{
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/// <summary>
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/// <p>Which resources are supported for a given format and given device (see <strong><see cref="SharpDX.Direct3D11.Device.CheckFormatSupport"/></strong> and <strong><see cref="SharpDX.Direct3D11.Device.CheckFeatureSupport"/></strong>).</p>
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/// </summary>
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[
Flags
]
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public
enum
FormatSupport
:
int
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{
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/// <summary>
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/// No documentation.
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/// </summary>
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Buffer
= unchecked((
int
)1),
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/// <summary>
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/// No documentation.
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/// </summary>
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InputAssemblyVertexBuffer
= unchecked((
int
)2),
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/// <summary>
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/// No documentation.
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/// </summary>
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InputAssemblyIndexBuffer
= unchecked((
int
)4),
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/// <summary>
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/// No documentation.
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/// </summary>
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StreamOutputBuffer
= unchecked((
int
)8),
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/// <summary>
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/// No documentation.
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/// </summary>
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Texture1D
= unchecked((
int
)16),
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/// <summary>
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/// No documentation.
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/// </summary>
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Texture2D
= unchecked((
int
)32),
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/// <summary>
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/// No documentation.
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/// </summary>
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Texture3D
= unchecked((
int
)64),
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/// <summary>
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/// No documentation.
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/// </summary>
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TextureCube
= unchecked((
int
)128),
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/// <summary>
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/// No documentation.
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/// </summary>
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ShaderLoad
= unchecked((
int
)256),
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/// <summary>
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/// No documentation.
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/// </summary>
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ShaderSample
= unchecked((
int
)512),
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/// <summary>
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/// No documentation.
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/// </summary>
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ShaderSampleComparison
= unchecked((
int
)1024),
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/// <summary>
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/// No documentation.
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/// </summary>
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ShaderSampleMonoText
= unchecked((
int
)2048),
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/// <summary>
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/// No documentation.
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/// </summary>
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Mip
= unchecked((
int
)4096),
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/// <summary>
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/// No documentation.
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/// </summary>
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MipAutogen
= unchecked((
int
)8192),
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/// <summary>
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/// No documentation.
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/// </summary>
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RenderTarget
= unchecked((
int
)16384),
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/// <summary>
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/// No documentation.
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/// </summary>
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Blendable
= unchecked((
int
)32768),
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/// <summary>
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/// No documentation.
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/// </summary>
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DepthStencil
= unchecked((
int
)65536),
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/// <summary>
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/// No documentation.
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/// </summary>
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CpuLockable
= unchecked((
int
)131072),
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/// <summary>
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/// No documentation.
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/// </summary>
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MultisampleResolve
= unchecked((
int
)262144),
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/// <summary>
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/// No documentation.
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/// </summary>
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Display
= unchecked((
int
)524288),
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/// <summary>
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/// No documentation.
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/// </summary>
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CastWithinBitLayout
= unchecked((
int
)1048576),
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/// <summary>
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/// No documentation.
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/// </summary>
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MultisampleRendertarget
= unchecked((
int
)2097152),
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/// <summary>
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/// No documentation.
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/// </summary>
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MultisampleLoad
= unchecked((
int
)4194304),
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/// <summary>
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/// No documentation.
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/// </summary>
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ShaderGather
= unchecked((
int
)8388608),
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/// <summary>
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/// No documentation.
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/// </summary>
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BackBufferCast
= unchecked((
int
)16777216),
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/// <summary>
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/// No documentation.
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/// </summary>
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TypedUnorderedAccessView
= unchecked((
int
)33554432),
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/// <summary>
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/// No documentation.
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/// </summary>
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ShaderGatherComparison
= unchecked((
int
)67108864),
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/// <summary>
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/// None.
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/// </summary>
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None = unchecked((
int
)0),
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}
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}
SiliconStudio.Paradox.Graphics.Blendable
No documentation.
SiliconStudio.Paradox.Graphics.ShaderSampleMonoText
No documentation.
SiliconStudio.Paradox.Graphics.InputAssemblyVertexBuffer
No documentation.
SiliconStudio.Paradox.Graphics.TypedUnorderedAccessView
No documentation.
SiliconStudio.Paradox.Graphics.RenderTarget
A renderable texture view.
Definition:
RenderTarget.cs:10
SiliconStudio.Paradox.Graphics.ShaderSampleComparison
No documentation.
SiliconStudio.Paradox.Graphics.CpuLockable
No documentation.
SiliconStudio.Paradox.Graphics.TextureCube
A TextureCube frontend to SharpDX.Direct3D11.Texture2D.
Definition:
TextureCube.cs:37
SiliconStudio.Paradox.Graphics.DepthStencil
No documentation.
SiliconStudio.Paradox.Graphics.BackBufferCast
No documentation.
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Paradox.Graphics.MultisampleRendertarget
No documentation.
SiliconStudio.Paradox.Graphics.MultisampleLoad
No documentation.
SiliconStudio.Paradox.Graphics.StreamOutputBuffer
No documentation.
SiliconStudio.Paradox.Graphics.MipAutogen
No documentation.
SiliconStudio.Paradox.Graphics.Buffer
All-in-One Buffer class linked SharpDX.Direct3D11.Buffer.
Definition:
Buffer.Argument.cs:26
SiliconStudio.Paradox.AssimpNet.Material.Flags
Flags
Enumeration of the new Assimp's flags.
Definition:
MaterialStack.cs:29
SiliconStudio.Paradox.Graphics.ShaderSample
No documentation.
SiliconStudio.Paradox.Graphics.Display
No documentation.
SiliconStudio.Paradox.Graphics.FormatSupport
FormatSupport
Definition:
FormatSupport.cs:11
SiliconStudio.Paradox.Graphics.CastWithinBitLayout
No documentation.
SiliconStudio.Paradox.Graphics.Texture3D
A Texture 3D frontend to SharpDX.Direct3D11.Texture3D.
Definition:
Texture3D.cs:37
SiliconStudio.Paradox.Graphics.Texture2D
A Texture 2D frontend to SharpDX.Direct3D11.Texture2D.
Definition:
Texture2D.cs:37
SiliconStudio.Paradox.Graphics.Texture1D
A Texture 1D frontend to SharpDX.Direct3D11.Texture1D.
Definition:
Texture1D.cs:37
SiliconStudio.Paradox.Graphics.ShaderLoad
No documentation.
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Graphics.MultisampleResolve
No documentation.
SiliconStudio.Paradox.Graphics.ShaderGatherComparison
No documentation.
SiliconStudio.Paradox.Graphics.Mip
No documentation.
SiliconStudio.Paradox.Graphics.InputAssemblyIndexBuffer
No documentation.
SiliconStudio.Paradox.Graphics.ShaderGather
No documentation.
sources
engine
SiliconStudio.Paradox.Graphics
FormatSupport.cs
Generated on Sat Dec 20 2014 21:51:50 for Paradox Game Engine by
1.8.7