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Paradox Game Engine
v1.0.0 beta06
|
Namespaces | |
| package | Hlsl |
Classes | |
| class | DefaultIncludeHandler |
| Default IncludeHandler implementation loading files from a set of predefined directories. More... | |
| interface | IncludeHandler |
| Callback interface to handle included file requested by the PreProcessor. More... | |
| class | ParsingResult |
| A Parsing result. More... | |
| struct | ShaderMacro |
| Macro to be used with PreProcessor. More... | |
| class | ShaderParser |
| Parser class. More... | |
Enumerations | |
| enum | IncludeType { IncludeType.Local = 0, IncludeType.System = 1 } |
| Type of include file. More... | |
Type of include file.
| Enumerator | |
|---|---|
| Local |
A local file. |
| System |
A system file. |
Definition at line 8 of file IncludeType.cs.