24 namespace SiliconStudio.
Paradox.Graphics
42 return Buffer.New(device,
size, BufferFlags.ArgumentBuffer, usage);
54 return Buffer.New<T>(device, 1, BufferFlags.ArgumentBuffer, usage);
67 return Buffer.New(device, ref value, BufferFlags.ArgumentBuffer, usage);
Argument buffer helper methods.
GraphicsResourceUsage
Identifies expected resource use during rendering. The usage directly reflects whether a resource is ...
All-in-One Buffer class linked SharpDX.Direct3D11.Buffer.
Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders. See The+GraphicsDevice+class to learn more about the class.
A buffer with typed information.
static Buffer New(GraphicsDevice device, int size, GraphicsResourceUsage usage=GraphicsResourceUsage.Default)
Creates a new Argument buffer with GraphicsResourceUsage.Default uasge by default.
_In_ size_t _In_ size_t size