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Buffer.Argument.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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4 // Copyright (c) 2010-2012 SharpDX - Alexandre Mutel
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23 
24 namespace SiliconStudio.Paradox.Graphics
25 {
26  public partial class Buffer
27  {
28  /// <summary>
29  /// Argument buffer helper methods.
30  /// </summary>
31  public static class Argument
32  {
33  /// <summary>
34  /// Creates a new Argument buffer with <see cref="GraphicsResourceUsage.Default"/> uasge by default.
35  /// </summary>
36  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
37  /// <param name="size">The size in bytes.</param>
38  /// <param name="usage">The usage.</param>
39  /// <returns>A Argument buffer</returns>
40  public static Buffer New(GraphicsDevice device, int size, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
41  {
42  return Buffer.New(device, size, BufferFlags.ArgumentBuffer, usage);
43  }
44 
45  /// <summary>
46  /// Creates a new Argument buffer with <see cref="GraphicsResourceUsage.Default"/> uasge by default.
47  /// </summary>
48  /// <typeparam name="T">Type of the Argument buffer to get the sizeof from</typeparam>
49  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
50  /// <param name="usage">The usage.</param>
51  /// <returns>A Argument buffer</returns>
52  public static Buffer<T> New<T>(GraphicsDevice device, GraphicsResourceUsage usage = GraphicsResourceUsage.Default) where T : struct
53  {
54  return Buffer.New<T>(device, 1, BufferFlags.ArgumentBuffer, usage);
55  }
56 
57  /// <summary>
58  /// Creates a new Argument buffer with <see cref="GraphicsResourceUsage.Default"/> uasge by default.
59  /// </summary>
60  /// <typeparam name="T">Type of the Argument buffer to get the sizeof from</typeparam>
61  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
62  /// <param name="value">The value to initialize the Argument buffer.</param>
63  /// <param name="usage">The usage of this resource.</param>
64  /// <returns>A Argument buffer</returns>
65  public static Buffer<T> New<T>(GraphicsDevice device, ref T value, GraphicsResourceUsage usage = GraphicsResourceUsage.Default) where T : struct
66  {
67  return Buffer.New(device, ref value, BufferFlags.ArgumentBuffer, usage);
68  }
69  }
70  }
71 }
GraphicsResourceUsage
Identifies expected resource use during rendering. The usage directly reflects whether a resource is ...
All-in-One Buffer class linked SharpDX.Direct3D11.Buffer.
Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders. See The+GraphicsDevice+class to learn more about the class.
A buffer with typed information.
Definition: Buffer.cs:607
static Buffer New(GraphicsDevice device, int size, GraphicsResourceUsage usage=GraphicsResourceUsage.Default)
Creates a new Argument buffer with GraphicsResourceUsage.Default uasge by default.
_In_ size_t _In_ size_t size
Definition: DirectXTexP.h:175