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Paradox Game Engine
v1.0.0 beta06
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Namespaces | |
| package | Audio |
| package | Effect |
| package | Materials |
| package | Model |
| package | Physics |
| package | Serializers |
| package | Sprite |
| package | SpriteFont |
| package | Texture |
| package | UIImage |
Classes | |
| class | AssetCompilerContextExtensions |
| class | ImageGroupAsset |
| Describes an image group asset. More... | |
| class | ImageGroupAsset< TImage > |
| Describes an image group asset. More... | |
| class | ImageGroupCommand< TGroupAsset, TImageInfo, TImageGroupData, TImageData > |
| Command used to convert the texture in the storage More... | |
| class | ImageGroupCompiler< TGroupAsset, TImageInfo > |
| Texture asset compiler. | |
| class | ImageGroupParameters< T > |
| Parameters used for converting/processing the texture in the storage. More... | |
| class | ImageInfo |
| Describes various information about an image. More... | |
| class | Module |
| class | ParadoxConfig |
| class | PreviewerCompilerNames |
| class | TestAsset |
Enumerations | |
| enum | TextureQuality { TextureQuality.Fast, TextureQuality.Normal, TextureQuality.High, TextureQuality.Best } |
| The desired texture quality. More... | |
The desired texture quality.
| Enumerator | |
|---|---|
| Fast | |
| Normal | |
| High | |
| Best | |
Definition at line 11 of file TextureQuality.cs.