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Paradox Game Engine
v1.0.0 beta06
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Namespaces | |
package | Audio |
package | Effect |
package | Materials |
package | Model |
package | Physics |
package | Serializers |
package | Sprite |
package | SpriteFont |
package | Texture |
package | UIImage |
Classes | |
class | AssetCompilerContextExtensions |
class | ImageGroupAsset |
Describes an image group asset. More... | |
class | ImageGroupAsset< TImage > |
Describes an image group asset. More... | |
class | ImageGroupCommand< TGroupAsset, TImageInfo, TImageGroupData, TImageData > |
Command used to convert the texture in the storage More... | |
class | ImageGroupCompiler< TGroupAsset, TImageInfo > |
Texture asset compiler. | |
class | ImageGroupParameters< T > |
Parameters used for converting/processing the texture in the storage. More... | |
class | ImageInfo |
Describes various information about an image. More... | |
class | Module |
class | ParadoxConfig |
class | PreviewerCompilerNames |
class | TestAsset |
Enumerations | |
enum | TextureQuality { TextureQuality.Fast, TextureQuality.Normal, TextureQuality.High, TextureQuality.Best } |
The desired texture quality. More... | |
The desired texture quality.
Enumerator | |
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Fast | |
Normal | |
High | |
Best |
Definition at line 11 of file TextureQuality.cs.