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Paradox Game Engine
v1.0.0 beta06
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Namespaces | |
| package | Generators |
| package | Nodes |
| package | Processor |
Classes | |
| class | GenericDictionary |
| A custom dictionary to keep track of the order the elements were inserted. More... | |
| interface | IMaterialNode |
| Base interface for all nodes in the material tree More... | |
| interface | IMaterialValueNode |
| interface | INodeParameter |
| interface | ITextureNodeReference |
| class | LayeredMaterial |
| Material with multiple layers that will be mixed at runtime in the shader More... | |
| class | MaterialAsset |
| Description of a material. More... | |
| class | MaterialAssetCompiler |
| class | MaterialContext |
| class | MaterialDescription |
| Description of a material. More... | |
| class | MaterialNodeBase |
| Base implementation for IMaterialNode. More... | |
| class | MaterialNodeClassLoader |
| struct | MaterialNodeEntry |
| An entry to a nested IMaterialNode More... | |
| class | NodeParameter |
| class | NodeParameterFloat |
| class | NodeParameterFloat2 |
| class | NodeParameterFloat3 |
| class | NodeParameterFloat4 |
| class | NodeParameterInt |
| class | NodeParameterSampler |
| class | NodeParameterTexture |
| class | NodeParameterValue< T > |
| class | TextureAlphaComponentSplitter |
| Utility class to split this material texture containing alpha into two texture materials: one containing the rgb component and one containing only the alpha component. More concretely, the class create the color channel and alpha channel textures from the original color/alpha texture and replace the Material Texture Reference nodes containing an alpha component by a sub tree where: More... | |
Enumerations | |
| enum | TextureCoordinate { TextureCoordinate.Texcoord0 = 0, TextureCoordinate.Texcoord1 = 1, TextureCoordinate.Texcoord2 = 2, TextureCoordinate.Texcoord3 = 3, TextureCoordinate.Texcoord4 = 4, TextureCoordinate.Texcoord5 = 5, TextureCoordinate.Texcoord6 = 6, TextureCoordinate.Texcoord7 = 7, TextureCoordinate.Texcoord8 = 8, TextureCoordinate.Texcoord9 = 9, TextureCoordinate.TexcoordNone } |
| The texture coordinate. More... | |
The texture coordinate.
| Enumerator | |
|---|---|
| Texcoord0 | |
| Texcoord1 | |
| Texcoord2 | |
| Texcoord3 | |
| Texcoord4 | |
| Texcoord5 | |
| Texcoord6 | |
| Texcoord7 | |
| Texcoord8 | |
| Texcoord9 | |
| TexcoordNone | |
Definition at line 11 of file TextureCoordinate.cs.