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Paradox Game Engine
v1.0.0 beta06
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Namespaces | |
package | Generators |
package | Nodes |
package | Processor |
Classes | |
class | GenericDictionary |
A custom dictionary to keep track of the order the elements were inserted. More... | |
interface | IMaterialNode |
Base interface for all nodes in the material tree More... | |
interface | IMaterialValueNode |
interface | INodeParameter |
interface | ITextureNodeReference |
class | LayeredMaterial |
Material with multiple layers that will be mixed at runtime in the shader More... | |
class | MaterialAsset |
Description of a material. More... | |
class | MaterialAssetCompiler |
class | MaterialContext |
class | MaterialDescription |
Description of a material. More... | |
class | MaterialNodeBase |
Base implementation for IMaterialNode. More... | |
class | MaterialNodeClassLoader |
struct | MaterialNodeEntry |
An entry to a nested IMaterialNode More... | |
class | NodeParameter |
class | NodeParameterFloat |
class | NodeParameterFloat2 |
class | NodeParameterFloat3 |
class | NodeParameterFloat4 |
class | NodeParameterInt |
class | NodeParameterSampler |
class | NodeParameterTexture |
class | NodeParameterValue< T > |
class | TextureAlphaComponentSplitter |
Utility class to split this material texture containing alpha into two texture materials: one containing the rgb component and one containing only the alpha component. More concretely, the class create the color channel and alpha channel textures from the original color/alpha texture and replace the Material Texture Reference nodes containing an alpha component by a sub tree where: More... | |
Enumerations | |
enum | TextureCoordinate { TextureCoordinate.Texcoord0 = 0, TextureCoordinate.Texcoord1 = 1, TextureCoordinate.Texcoord2 = 2, TextureCoordinate.Texcoord3 = 3, TextureCoordinate.Texcoord4 = 4, TextureCoordinate.Texcoord5 = 5, TextureCoordinate.Texcoord6 = 6, TextureCoordinate.Texcoord7 = 7, TextureCoordinate.Texcoord8 = 8, TextureCoordinate.Texcoord9 = 9, TextureCoordinate.TexcoordNone } |
The texture coordinate. More... | |
The texture coordinate.
Enumerator | |
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Texcoord0 | |
Texcoord1 | |
Texcoord2 | |
Texcoord3 | |
Texcoord4 | |
Texcoord5 | |
Texcoord6 | |
Texcoord7 | |
Texcoord8 | |
Texcoord9 | |
TexcoordNone |
Definition at line 11 of file TextureCoordinate.cs.