Paradox Game Engine  v1.0.0 beta06
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Package SiliconStudio.Paradox.Assets.Texture

Classes

class  TextureAsset
 Describes a texture asset. More...
 
class  TextureAssetCompiler
 Texture asset compiler.
 
class  TextureCommandHelper
 An helper for the compile commands that needs to process textures. More...
 
class  TextureConvertParameters
 Parameters used for converting/processing the texture in the storage. More...
 
class  TextureImporter
 

Enumerations

enum  AlphaFormat { AlphaFormat.None, AlphaFormat.Mask, AlphaFormat.Explicit, AlphaFormat.Interpolated }
 
enum  TextureFormat { TextureFormat.Compressed, TextureFormat.HighColor, TextureFormat.TrueColor, TextureFormat.AsIs }
 

Enumeration Type Documentation

Enumerator
None 

Alpha channel should be ignored.

Mask 

Alpha channel should be stored as 1-bit mask if possible.

Explicit 

Alpha channel should be stored with explicit compression. Well suited to sharp alpha transitions between translucent and opaque areas.

Interpolated 

Alpha channel should be stored using interpolation. Well suited for alpha gradient.

Definition at line 8 of file AlphaFormat.cs.

Enumerator
Compressed 
HighColor 
TrueColor 
AsIs 

Definition at line 8 of file TextureFormat.cs.