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Paradox Game Engine
v1.0.0 beta06
|
Namespaces | |
| package | Compiler |
Classes | |
| struct | CharacterRegion |
| Describes a range of consecutive characters that should be included in the font. More... | |
| class | SpriteFontAsset |
| Description of a font. More... | |
| class | SpriteFontAssetCompiler |
Enumerations | |
| enum | FontTextureFormat { FontTextureFormat.Rgba32 } |
| Enumerator | |
|---|---|
| Rgba32 | |
Definition at line 8 of file FontTextureFormat.cs.