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Paradox Game Engine
v1.0.0 beta06
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Namespaces | |
package | Compiler |
Classes | |
struct | CharacterRegion |
Describes a range of consecutive characters that should be included in the font. More... | |
class | SpriteFontAsset |
Description of a font. More... | |
class | SpriteFontAssetCompiler |
Enumerations | |
enum | FontTextureFormat { FontTextureFormat.Rgba32 } |
Enumerator | |
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Rgba32 |
Definition at line 8 of file FontTextureFormat.cs.