Paradox Game Engine  v1.0.0 beta06
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Package SiliconStudio.Paradox.Assets.SpriteFont

Namespaces

package  Compiler
 

Classes

struct  CharacterRegion
 Describes a range of consecutive characters that should be included in the font. More...
 
class  SpriteFontAsset
 Description of a font. More...
 
class  SpriteFontAssetCompiler
 

Enumerations

enum  FontTextureFormat { FontTextureFormat.Rgba32 }
 

Enumeration Type Documentation

Enumerator
Rgba32 

Definition at line 8 of file FontTextureFormat.cs.