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Paradox Game Engine
v1.0.0 beta06
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Namespaces | |
package | Generators |
package | ValueGenerators |
Classes | |
class | CompilerParameterGeneratorBase |
class | EffectByteCodeToSourceCodeWriter |
Use this class to generate a code with embedded effect bytecode. More... | |
class | EffectCompileCommand |
This command is responsible to compile a single permutation of an effect (pdxfx or pdxsl) | |
class | EffectCompileGeneratorBuildStep |
This build steps is responsible to generate all compiler commmands for all effect permutations. | |
class | EffectCompositorAsset |
Describes a shader effect asset (pdxsl). More... | |
class | EffectCompositorAssetCompiler |
Entry point to compile an EffectCompositorAsset (pdxfx). More... | |
class | EffectKeys |
Defines keys associated with mesh used for compiling assets. More... | |
class | EffectLibraryAsset |
Describes an effect asset. More... | |
class | EffectLibraryAssetCompiler |
Entry point to compile an EffectLibraryAsset More... | |
class | EffectParameterValueGeneratorCollection |
A list of IEffectParameterValueGenerator. More... | |
class | EffectPermutation |
A set of permutation for a specific effect. More... | |
class | EffectShaderAsset |
Describes a shader effect asset (pdxsl). More... | |
class | EffectShaderAssetCompiler |
Entry point to compile an EffectCompositorAsset More... | |
interface | ICompilerParametersGenerator |
A dynamic generator of CompilerParameters from a source parameters. See remarks. More... | |
interface | IEffectParameterGenerator |
Generates key-value permutations. More... | |
interface | IEffectParameterValueGenerator |
Generates values for a specific key. More... | |
class | LightingAsset |
Describes an lighting configuration asset. More... | |
class | LightingAssetCompiler |
class | LightingCompileGenerator |
class | PermutationGeneratorBuildStep |