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Paradox Game Engine
v1.0.0 beta06
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Namespaces | |
| package | Generators |
| package | ValueGenerators |
Classes | |
| class | CompilerParameterGeneratorBase |
| class | EffectByteCodeToSourceCodeWriter |
| Use this class to generate a code with embedded effect bytecode. More... | |
| class | EffectCompileCommand |
| This command is responsible to compile a single permutation of an effect (pdxfx or pdxsl) | |
| class | EffectCompileGeneratorBuildStep |
| This build steps is responsible to generate all compiler commmands for all effect permutations. | |
| class | EffectCompositorAsset |
| Describes a shader effect asset (pdxsl). More... | |
| class | EffectCompositorAssetCompiler |
| Entry point to compile an EffectCompositorAsset (pdxfx). More... | |
| class | EffectKeys |
| Defines keys associated with mesh used for compiling assets. More... | |
| class | EffectLibraryAsset |
| Describes an effect asset. More... | |
| class | EffectLibraryAssetCompiler |
| Entry point to compile an EffectLibraryAsset More... | |
| class | EffectParameterValueGeneratorCollection |
| A list of IEffectParameterValueGenerator. More... | |
| class | EffectPermutation |
| A set of permutation for a specific effect. More... | |
| class | EffectShaderAsset |
| Describes a shader effect asset (pdxsl). More... | |
| class | EffectShaderAssetCompiler |
| Entry point to compile an EffectCompositorAsset More... | |
| interface | ICompilerParametersGenerator |
| A dynamic generator of CompilerParameters from a source parameters. See remarks. More... | |
| interface | IEffectParameterGenerator |
| Generates key-value permutations. More... | |
| interface | IEffectParameterValueGenerator |
| Generates values for a specific key. More... | |
| class | LightingAsset |
| Describes an lighting configuration asset. More... | |
| class | LightingAssetCompiler |
| class | LightingCompileGenerator |
| class | PermutationGeneratorBuildStep |