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GestureEvent.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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namespace
SiliconStudio.
Paradox
.Input
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{
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/// <summary>
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/// Base class for the gesture events.
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/// </summary>
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public
abstract
class
GestureEvent
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{
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internal
GestureEvent
()
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{}
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/// <summary>
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/// The state of the gesture.
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/// </summary>
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public
GestureState
State {
get
;
internal
set; }
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/// <summary>
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/// The type of the gesture.
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/// </summary>
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public
GestureType
Type {
get
;
internal
set; }
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/// <summary>
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/// The number of fingers involved in the gesture.
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/// </summary>
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public
int
NumberOfFinger {
get
;
internal
set; }
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/// <summary>
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/// The time elapsed between the two last events of the gesture.
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/// </summary>
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/// <remarks>This value is equal to <see cref="TotalTime"/> for discrete gestures.</remarks>
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public
TimeSpan DeltaTime {
get
;
internal
set; }
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/// <summary>
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/// The time elapsed since the beginning of the gesture.
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/// </summary>
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public
TimeSpan TotalTime {
get
;
internal
set; }
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}
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}
SiliconStudio.Paradox.Input.GestureState
GestureState
The different possible states of a gestures.
Definition:
GestureState.cs:8
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Paradox.Input.GestureType
GestureType
List all the available type of Gestures.
Definition:
GestureType.cs:9
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Input.GestureEvent
Base class for the gesture events.
Definition:
GestureEvent.cs:10
sources
engine
SiliconStudio.Paradox.Input
GestureEvent.cs
Generated on Sat Dec 20 2014 21:51:54 for Paradox Game Engine by
1.8.7