Paradox Game Engine  v1.0.0 beta06
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SiliconStudio.Paradox.Effects.SpriteRenderer Class Reference

This Renderer is responsible to prepare and render sprites for a specific pass. More...

Inheritance diagram for SiliconStudio.Paradox.Effects.SpriteRenderer:
SiliconStudio.Paradox.Effects.Renderer

Public Member Functions

 SpriteRenderer (IServiceRegistry services)
 
override void Load ()
 Loads this instance. This method is called when a RenderPass is attached (directly or indirectly) to the children of SiliconStudio.Paradox.Effects.RenderSystem.Pipeline More...
 
override void Unload ()
 Unloads this instance. This method is called when a RenderPass is de-attached (directly or indirectly) to the children of SiliconStudio.Paradox.Effects.RenderSystem.Pipeline More...
 

Protected Member Functions

override void OnRendering (RenderContext context)
 
- Protected Member Functions inherited from SiliconStudio.Paradox.Effects.Renderer
 Renderer (IServiceRegistry services)
 Initializes a new instance of the Renderer class. More...
 
virtual void BeginRendering (RenderContext context)
 
virtual void EndRendering (RenderContext context)
 

Additional Inherited Members

- Properties inherited from SiliconStudio.Paradox.Effects.Renderer
IServiceRegistry Services [get, set]
 Gets the services. More...
 
GraphicsDevice GraphicsDevice [get]
 Gets the graphics device. More...
 
RenderSystem RenderSystem [get, set]
 Gets the render system. More...
 
EffectSystem EffectSystem [get, set]
 Gets the effect system. More...
 
RenderPass Pass [get, set]
 Gets the pass this processor is attached to. More...
 
string DebugName [get, set]
 Gets or sets the name of the debug. More...
 

Detailed Description

This Renderer is responsible to prepare and render sprites for a specific pass.

Definition at line 20 of file SpriteRenderer.cs.

Constructor & Destructor Documentation

SiliconStudio.Paradox.Effects.SpriteRenderer.SpriteRenderer ( IServiceRegistry  services)

Definition at line 32 of file SpriteRenderer.cs.

Member Function Documentation

override void SiliconStudio.Paradox.Effects.SpriteRenderer.Load ( )
virtual

Loads this instance. This method is called when a RenderPass is attached (directly or indirectly) to the children of SiliconStudio.Paradox.Effects.RenderSystem.Pipeline

Reimplemented from SiliconStudio.Paradox.Effects.Renderer.

Definition at line 44 of file SpriteRenderer.cs.

override void SiliconStudio.Paradox.Effects.SpriteRenderer.OnRendering ( RenderContext  context)
protectedvirtual
override void SiliconStudio.Paradox.Effects.SpriteRenderer.Unload ( )
virtual

Unloads this instance. This method is called when a RenderPass is de-attached (directly or indirectly) to the children of SiliconStudio.Paradox.Effects.RenderSystem.Pipeline

Reimplemented from SiliconStudio.Paradox.Effects.Renderer.

Definition at line 56 of file SpriteRenderer.cs.


The documentation for this class was generated from the following file: