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Paradox Game Engine
v1.0.0 beta06
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This renderer draws a full-screen image as background. The ratio or the texture used is preserved. The texture is centered and cropped along X or Y axis depending on the screen ratio. More...
Public Member Functions | |
BackgroundRenderer (IServiceRegistry services) | |
Initializes a new instance of the BackgroundRenderer with null texture. More... | |
BackgroundRenderer (IServiceRegistry services, string backgroundTexturePath) | |
Initializes a new instance of the BackgroundRenderer using the provided file as background texture. More... | |
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virtual void | Load () |
Loads this instance. This method is called when a RenderPass is attached (directly or indirectly) to the children of SiliconStudio.Paradox.Effects.RenderSystem.Pipeline More... | |
virtual void | Unload () |
Unloads this instance. This method is called when a RenderPass is de-attached (directly or indirectly) to the children of SiliconStudio.Paradox.Effects.RenderSystem.Pipeline More... | |
Protected Member Functions | |
override void | OnRendering (RenderContext context) |
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Renderer (IServiceRegistry services) | |
Initializes a new instance of the Renderer class. More... | |
virtual void | BeginRendering (RenderContext context) |
virtual void | EndRendering (RenderContext context) |
Properties | |
Texture2D | BackgroundTexture [get, set] |
Gets or sets the texture displayed as background. More... | |
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IServiceRegistry | Services [get, set] |
Gets the services. More... | |
GraphicsDevice | GraphicsDevice [get] |
Gets the graphics device. More... | |
RenderSystem | RenderSystem [get, set] |
Gets the render system. More... | |
EffectSystem | EffectSystem [get, set] |
Gets the effect system. More... | |
RenderPass | Pass [get, set] |
Gets the pass this processor is attached to. More... | |
string | DebugName [get, set] |
Gets or sets the name of the debug. More... | |
This renderer draws a full-screen image as background. The ratio or the texture used is preserved. The texture is centered and cropped along X or Y axis depending on the screen ratio.
This renderer does not write into the depth buffer
Definition at line 18 of file BackgroundRenderer.cs.
SiliconStudio.Paradox.Effects.BackgroundRenderer.BackgroundRenderer | ( | IServiceRegistry | services | ) |
Initializes a new instance of the BackgroundRenderer with null texture.
services | The services. |
Definition at line 31 of file BackgroundRenderer.cs.
SiliconStudio.Paradox.Effects.BackgroundRenderer.BackgroundRenderer | ( | IServiceRegistry | services, |
string | backgroundTexturePath | ||
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Initializes a new instance of the BackgroundRenderer using the provided file as background texture.
services | The services. |
backgroundTexturePath | The path to the background texture to use |
Definition at line 41 of file BackgroundRenderer.cs.
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protectedvirtual |
Reimplemented from SiliconStudio.Paradox.Effects.Renderer.
Definition at line 54 of file BackgroundRenderer.cs.
References SiliconStudio.Paradox.Graphics.GraphicsDevice.BackBuffer, SiliconStudio.Paradox.Graphics.RenderTarget.Height, and SiliconStudio.Paradox.Graphics.RenderTarget.Width.
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getset |
Gets or sets the texture displayed as background.
Definition at line 25 of file BackgroundRenderer.cs.