26 using SiliconStudio.Paradox.Graphics;
28 namespace SiliconStudio.
Paradox.Games
42 #region Constructors and Destructors
49 Adapter = GraphicsAdapterFactory.Default;
55 #region Public Properties
84 return graphicsProfile;
89 graphicsProfile = value;
102 return presentationParameters;
107 presentationParameters = value;
119 #region Public Methods and Operators
126 if (information == null)
131 if (!Equals(information.adapter, adapter))
136 if (information.graphicsProfile !=
this.graphicsProfile)
141 return information.PresentationParameters == this.PresentationParameters;
147 return graphicsProfile.GetHashCode()
148 ^ (adapter == null ? 0 : adapter.GetHashCode())
149 ^ presentationParameters.GetHashCode();
This class represents a graphics adapter.
GraphicsProfile
Identifies the set of supported devices for the demo based on device capabilities.
Describess how data will be displayed to the screen.