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GraphicsAdapter.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core;
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namespace
SiliconStudio.
Paradox
.Graphics
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{
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/// <summary>
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/// This class represents a graphics adapter.
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/// </summary>
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public
sealed
partial class
GraphicsAdapter
:
ComponentBase
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{
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private
readonly
GraphicsOutput
[] outputs;
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/// <summary>
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/// Gets the <see cref="GraphicsOutput"/> attached to this adapter
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/// </summary>
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/// <returns>The <see cref="GraphicsOutput"/> attached to this adapter.</returns>
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public
GraphicsOutput
[] Outputs
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{
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get
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{
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return
outputs;
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}
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}
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/// <summary>
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/// Return the description of this adapter
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/// </summary>
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/// <returns></returns>
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public
override
string
ToString
()
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{
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return
Description;
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}
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}
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}
SiliconStudio.Core.ComponentBase
Base class for a framework component.
Definition:
ComponentBase.cs:12
SiliconStudio.Paradox.Graphics.GraphicsAdapter.ToString
override string ToString()
Return the description of this adapter
Definition:
GraphicsAdapter.cs:30
SiliconStudio.Paradox.Graphics.GraphicsAdapter
This class represents a graphics adapter.
Definition:
GraphicsAdapter.cs:10
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Graphics.GraphicsOutput
Definition:
GraphicsOutput.cs:8
sources
engine
SiliconStudio.Paradox.Graphics
GraphicsAdapter.cs
Generated on Sat Dec 20 2014 21:51:50 for Paradox Game Engine by
1.8.7