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Paradox Game Engine
v1.0.0 beta06
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This class represents a graphics adapter. More...
Public Member Functions | |
override string | ToString () |
Return the description of this adapter More... | |
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void | Dispose () |
override string | ToString () |
Properties | |
GraphicsOutput[] | Outputs [get] |
Gets the GraphicsOutput attached to this adapter More... | |
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long | Id [get, set] |
string | Name [get, set] |
Gets or sets the name of this component. More... | |
bool | IsDisposed [get, set] |
Has the component been disposed or not yet. More... | |
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long | Id [get] |
Gets the id of this component. More... | |
string | Name [get] |
Gets the name of this component. More... | |
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int | ReferenceCount [get] |
Gets the reference count of this instance. More... | |
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ObjectCollector | Collector [get] |
Gets the collector. More... | |
Additional Inherited Members | |
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PropertyContainer | Tags |
Gets the attached properties to this component. More... | |
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ComponentBase () | |
Initializes a new instance of the ComponentBase class. More... | |
ComponentBase (string name) | |
Initializes a new instance of the ComponentBase class. More... | |
virtual void | OnNameChanged () |
Called when Name property was changed. More... | |
virtual void | Destroy () |
Disposes of object resources. More... | |
This class represents a graphics adapter.
Definition at line 10 of file GraphicsAdapter.cs.
override string SiliconStudio.Paradox.Graphics.GraphicsAdapter.ToString | ( | ) |
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get |
Gets the GraphicsOutput attached to this adapter
Definition at line 19 of file GraphicsAdapter.cs.