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GestureEventFlick.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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using
SiliconStudio.Core.Mathematics;
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namespace
SiliconStudio.
Paradox
.Input
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{
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/// <summary>
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/// Event class for the Flick gesture.
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/// </summary>
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public
sealed
class
GestureEventFlick
:
GestureEventTranslation
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{
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internal
GestureEventFlick
(
int
numberOfFingers, TimeSpan time,
GestureShape
shape,
Vector2
startPos,
Vector2
currPos)
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:base(
GestureType
.Flick,
GestureState
.Occurred, numberOfFingers, time, time, shape, startPos, currPos, currPos-startPos)
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{
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}
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}
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}
SiliconStudio.Core.Mathematics.Vector2
Represents a two dimensional mathematical vector.
Definition:
Vector2.cs:42
SiliconStudio.Paradox.Input.GestureState
GestureState
The different possible states of a gestures.
Definition:
GestureState.cs:8
SiliconStudio.Paradox.Input.GestureEventTranslation
Event class for the Drag gesture.
Definition:
GestureEventTranslation.cs:12
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Paradox.Input.GestureEventFlick
Event class for the Flick gesture.
Definition:
GestureEventFlick.cs:12
SiliconStudio.Paradox.Input.GestureType
GestureType
List all the available type of Gestures.
Definition:
GestureType.cs:9
SiliconStudio.Paradox.Input.GestureShape
GestureShape
Gesture possible shapes.
Definition:
GestureShape.cs:8
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
engine
SiliconStudio.Paradox.Input
GestureEventFlick.cs
Generated on Sat Dec 20 2014 21:51:54 for Paradox Game Engine by
1.8.7