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Paradox Game Engine
v1.0.0 beta06
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Namespaces | |
package | Lexer |
Classes | |
class | EnumMap< T > |
class | GLSLShaderTokenProvider |
class | HLSLShaderTokenProvider |
class | NShaderColorableItem |
class | NShaderFormatHelper |
Alpha version for reformatting. After some test (more particularly with prepropressor directives), we definitely need a fully implemented lexical-parser in order to perform a correct reformatting. More... | |
class | NShaderLanguageService |
class | NShaderScanner |
class | NShaderScannerFactory |
class | NShaderSource |
class | NShaderSupportedExtensions |
Supported extensions. Loaded by NShaderScannerFactory. WARNING, you need also to add those extensions manually to NShader.cs and NShader.pkgdef! More... | |
class | NShaderVersion |
class | ParadoxShaderTokenProvider |