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Paradox Game Engine
v1.0.0 beta06
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Namespaces | |
| package | Lexer |
Classes | |
| class | EnumMap< T > |
| class | GLSLShaderTokenProvider |
| class | HLSLShaderTokenProvider |
| class | NShaderColorableItem |
| class | NShaderFormatHelper |
| Alpha version for reformatting. After some test (more particularly with prepropressor directives), we definitely need a fully implemented lexical-parser in order to perform a correct reformatting. More... | |
| class | NShaderLanguageService |
| class | NShaderScanner |
| class | NShaderScannerFactory |
| class | NShaderSource |
| class | NShaderSupportedExtensions |
| Supported extensions. Loaded by NShaderScannerFactory. WARNING, you need also to add those extensions manually to NShader.cs and NShader.pkgdef! More... | |
| class | NShaderVersion |
| class | ParadoxShaderTokenProvider |