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Paradox Game Engine
v1.0.0 beta06
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Alpha version for reformatting. After some test (more particularly with prepropressor directives), we definitely need a fully implemented lexical-parser in order to perform a correct reformatting. More...
Static Public Member Functions | |
static List< EditSpan > | ReformatCode (IVsTextLines pBuffer, TextSpan span, int tabSize) |
Alpha version for reformatting. After some test (more particularly with prepropressor directives), we definitely need a fully implemented lexical-parser in order to perform a correct reformatting.
Definition at line 31 of file NShaderFormatHelper.cs.
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Definition at line 41 of file NShaderFormatHelper.cs.
References NShader.Lexer.Scanner.GetNext().