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Paradox Game Engine
v1.0.0 beta06
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A Empty of statement. More...
Public Member Functions | |
EmptyStatement () | |
Initializes a new instance of the EmptyStatement class. More... | |
override string | ToString () |
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override bool | Equals (object against) |
override int | GetHashCode () |
object | GetTag (object tagKey) |
Gets a tag value associated to this node.. More... | |
bool | RemoveTag (object tagKey) |
Gets a tag value associated to this node.. More... | |
bool | ContainsTag (object tagKey) |
Determines whether the specified instance contains this tag. More... | |
void | SetTag (object tagKey, object tagValue) |
Sets a tag value associated to this node. More... | |
virtual IEnumerable< Node > | Childrens () |
Gets the child nodes. More... | |
override string | ToString () |
Additional Inherited Members | |
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static bool | operator== (Node left, Node right) |
static bool | operator!= (Node left, Node right) |
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Statement () | |
Initializes a new instance of the Statement class. More... | |
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Node () | |
Initializes a new instance of the Node class. More... | |
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List< AttributeBase > | Attributes [get, set] |
Gets or sets the attributes. More... | |
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SourceSpan | Span [get, set] |
Gets or sets the source span. More... | |
List< Node > | ChildrenList [get] |
Gets the childrens. More... | |
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List< AttributeBase > | Attributes [get, set] |
A Empty of statement.
Definition at line 8 of file EmptyStatement.cs.
SiliconStudio.Shaders.Ast.EmptyStatement.EmptyStatement | ( | ) |
Initializes a new instance of the EmptyStatement class.
Definition at line 15 of file EmptyStatement.cs.
override string SiliconStudio.Shaders.Ast.EmptyStatement.ToString | ( | ) |
Definition at line 24 of file EmptyStatement.cs.