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Paradox Game Engine
v1.0.0 beta06
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Base root class for all statements. More...
Protected Member Functions | |
| Statement () | |
| Initializes a new instance of the Statement class. More... | |
Protected Member Functions inherited from SiliconStudio.Shaders.Ast.Node | |
| Node () | |
| Initializes a new instance of the Node class. More... | |
Properties | |
| List< AttributeBase > | Attributes [get, set] |
| Gets or sets the attributes. More... | |
Properties inherited from SiliconStudio.Shaders.Ast.Node | |
| SourceSpan | Span [get, set] |
| Gets or sets the source span. More... | |
| List< Node > | ChildrenList [get] |
| Gets the childrens. More... | |
Properties inherited from SiliconStudio.Shaders.Ast.IAttributes | |
| List< AttributeBase > | Attributes [get, set] |
Additional Inherited Members | |
Public Member Functions inherited from SiliconStudio.Shaders.Ast.Node | |
| override bool | Equals (object against) |
| override int | GetHashCode () |
| object | GetTag (object tagKey) |
| Gets a tag value associated to this node.. More... | |
| bool | RemoveTag (object tagKey) |
| Gets a tag value associated to this node.. More... | |
| bool | ContainsTag (object tagKey) |
| Determines whether the specified instance contains this tag. More... | |
| void | SetTag (object tagKey, object tagValue) |
| Sets a tag value associated to this node. More... | |
| virtual IEnumerable< Node > | Childrens () |
| Gets the child nodes. More... | |
| override string | ToString () |
Static Public Member Functions inherited from SiliconStudio.Shaders.Ast.Node | |
| static bool | operator== (Node left, Node right) |
| static bool | operator!= (Node left, Node right) |
Base root class for all statements.
Definition at line 11 of file Statement.cs.
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protected |
Initializes a new instance of the Statement class.
Definition at line 16 of file Statement.cs.
Referenced by SiliconStudio.Shaders.Writer.ShaderWriter.Visit().
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getset |
Gets or sets the attributes.
The attributes.
Definition at line 27 of file Statement.cs.
Referenced by SiliconStudio.Shaders.Writer.ShaderWriter.Visit().