Paradox Game Engine  v1.0.0 beta06
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EmptyStatement.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Shaders.Ast
4 {
5  /// <summary>
6  /// A Empty of statement.
7  /// </summary>
8  public class EmptyStatement : Statement
9  {
10  #region Constructors and Destructors
11 
12  /// <summary>
13  /// Initializes a new instance of the <see cref = "EmptyStatement" /> class.
14  /// </summary>
15  public EmptyStatement()
16  {
17  }
18 
19  #endregion
20 
21  #region Public Methods
22 
23  /// <inheritdoc />
24  public override string ToString()
25  {
26  return string.Empty;
27  }
28  #endregion
29  }
30 }
Base root class for all statements.
Definition: Statement.cs:11
EmptyStatement()
Initializes a new instance of the EmptyStatement class.