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EmptyStatement.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.Shaders.Ast
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{
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/// <summary>
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/// A Empty of statement.
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/// </summary>
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public
class
EmptyStatement
:
Statement
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{
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#region Constructors and Destructors
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/// <summary>
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/// Initializes a new instance of the <see cref = "EmptyStatement" /> class.
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/// </summary>
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public
EmptyStatement
()
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{
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}
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#endregion
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#region Public Methods
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/// <inheritdoc />
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public
override
string
ToString
()
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{
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return
string.Empty;
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}
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#endregion
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}
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}
SiliconStudio.Shaders.Ast.EmptyStatement.ToString
override string ToString()
Definition:
EmptyStatement.cs:24
SiliconStudio.Shaders.Ast.Statement
Base root class for all statements.
Definition:
Statement.cs:11
SiliconStudio.Shaders.Ast.EmptyStatement.EmptyStatement
EmptyStatement()
Initializes a new instance of the EmptyStatement class.
Definition:
EmptyStatement.cs:15
SiliconStudio.Shaders.Ast.EmptyStatement
A Empty of statement.
Definition:
EmptyStatement.cs:8
sources
common
shaders
SiliconStudio.Shaders
Ast
EmptyStatement.cs
Generated on Sat Dec 20 2014 21:51:24 for Paradox Game Engine by
1.8.7