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Paradox Game Engine
v1.0.0 beta06
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Public Member Functions | |
abstract Task | Execute () |
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void | Dispose () |
override string | ToString () |
Protected Member Functions | |
Script (IServiceRegistry registry) | |
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ScriptContext (IServiceRegistry registry) | |
override void | Destroy () |
Disposes of object resources. More... | |
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ComponentBase () | |
Initializes a new instance of the ComponentBase class. More... | |
ComponentBase (string name) | |
Initializes a new instance of the ComponentBase class. More... | |
virtual void | OnNameChanged () |
Called when Name property was changed. More... | |
Additional Inherited Members | |
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PropertyContainer | Tags |
Gets the attached properties to this component. More... | |
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AudioSystem | Audio [get, set] |
IServiceRegistry | Services [get, set] |
object | Parameter [get, set] |
IGame | Game [get, set] |
AssetManager | Asset [get, set] |
GraphicsDevice | GraphicsDevice [get] |
UISystem | UI [get, set] |
InputManager | Input [get, set] |
EntitySystem | Entities [get, set] |
ScriptSystem | Script [get, set] |
RenderSystem | RenderSystem [get, set] |
EffectSystem | EffectSystem [get, set] |
Vector3 | VirtualResolution [get, set] |
EventHandler< EventArgs > | VirtualResolutionChanged |
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long | Id [get, set] |
string | Name [get, set] |
Gets or sets the name of this component. More... | |
bool | IsDisposed [get, set] |
Has the component been disposed or not yet. More... | |
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long | Id [get] |
Gets the id of this component. More... | |
string | Name [get] |
Gets the name of this component. More... | |
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int | ReferenceCount [get] |
Gets the reference count of this instance. More... | |
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ObjectCollector | Collector [get] |
Gets the collector. More... | |
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IServiceRegistry | Services [get] |
object | Parameter [get, set] |
IGame | Game [get] |
AssetManager | Asset [get] |
GraphicsDevice | GraphicsDevice [get] |
InputManager | Input [get] |
EntitySystem | Entities [get] |
ScriptSystem | Script [get] |
RenderSystem | RenderSystem [get] |
EffectSystem | EffectSystem [get] |
AudioSystem | Audio [get] |
UISystem | UI [get] |
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Vector3 | VirtualResolution [get, set] |
Gets or sets the screen virtual resolution to use for this game. More... | |
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EventHandler< EventArgs > | VirtualResolutionChanged |
Occurs when the virtual resolution changed. More... | |
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protected |
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pure virtual |
Implements SiliconStudio.Paradox.IScript.