Paradox Game Engine  v1.0.0 beta06
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GameContext.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 //
4 // Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
5 //
6 // Permission is hereby granted, free of charge, to any person obtaining a copy
7 // of this software and associated documentation files (the "Software"), to deal
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23 
24 using SiliconStudio.Paradox.Graphics;
25 
26 namespace SiliconStudio.Paradox.Games
27 {
28  /// <summary>
29  /// Contains context used to render the game (Control for WinForm, a DrawingSurface for WP8...etc.).
30  /// </summary>
31  public partial class GameContext
32  {
33  /// <summary>
34  /// The context type of this instance.
35  /// </summary>
36  public readonly AppContextType ContextType;
37 
38  /// <summary>
39  /// The requested width.
40  /// </summary>
41  public int RequestedWidth;
42 
43  /// <summary>
44  /// The requested height.
45  /// </summary>
46  public int RequestedHeight;
47 
48  /// <summary>
49  /// The requested back buffer format.
50  /// </summary>
52 
53  /// <summary>
54  /// The requested depth stencil format.
55  /// </summary>
57 
58  /// <summary>
59  /// Indicate whether the game must initialize the default database when it starts running.
60  /// </summary>
61  public bool InitializeDatabase = true;
62  }
63 }
int RequestedHeight
The requested height.
Definition: GameContext.cs:46
AppContextType
Type of a GameContext.
PixelFormat RequestedBackBufferFormat
The requested back buffer format.
Definition: GameContext.cs:51
readonly AppContextType ContextType
The context type of this instance.
Definition: GameContext.cs:36
PixelFormat RequestedDepthStencilFormat
The requested depth stencil format.
Definition: GameContext.cs:56
Contains context used to render the game (Control for WinForm, a DrawingSurface for WP8...
Definition: GameContext.cs:31
PixelFormat
Defines various types of pixel formats.
Definition: PixelFormat.cs:32
int RequestedWidth
The requested width.
Definition: GameContext.cs:41