Paradox Game Engine  v1.0.0 beta06
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RenderPipeline.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 using System.Collections.Generic;
5 
6 namespace SiliconStudio.Paradox.Effects
7 {
8  /// <summary>
9  /// Defines an entry point for mesh instantiation and recursive rendering.
10  /// </summary>
11  public class RenderPipeline : RenderPass
12  {
13 
14  public RenderPipeline(string name)
15  : base(name)
16  {
17  }
18 
19  public RenderPipeline() : this(null)
20  {
21  }
22  }
23 }
RenderPass is a hierarchy that defines how to collect and render meshes.
Definition: RenderPass.cs:19
Defines an entry point for mesh instantiation and recursive rendering.