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Paradox Game Engine
v1.0.0 beta06
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A processor that updates camera view and projection along the setup of RenderTargetSetter More...
Public Member Functions | |
CameraSetter (IServiceRegistry services) | |
Initializes a new instance of the Renderer class. More... | |
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virtual void | Load () |
Loads this instance. This method is called when a RenderPass is attached (directly or indirectly) to the children of SiliconStudio.Paradox.Effects.RenderSystem.Pipeline More... | |
virtual void | Unload () |
Unloads this instance. This method is called when a RenderPass is de-attached (directly or indirectly) to the children of SiliconStudio.Paradox.Effects.RenderSystem.Pipeline More... | |
Protected Member Functions | |
override void | OnRendering (RenderContext context) |
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Renderer (IServiceRegistry services) | |
Initializes a new instance of the Renderer class. More... | |
virtual void | BeginRendering (RenderContext context) |
virtual void | EndRendering (RenderContext context) |
Properties | |
CameraComponent | Camera [get, set] |
Gets or sets the camera. More... | |
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IServiceRegistry | Services [get, set] |
Gets the services. More... | |
GraphicsDevice | GraphicsDevice [get] |
Gets the graphics device. More... | |
RenderSystem | RenderSystem [get, set] |
Gets the render system. More... | |
EffectSystem | EffectSystem [get, set] |
Gets the effect system. More... | |
RenderPass | Pass [get, set] |
Gets the pass this processor is attached to. More... | |
string | DebugName [get, set] |
Gets or sets the name of the debug. More... | |
A processor that updates camera view and projection along the setup of RenderTargetSetter
Definition at line 16 of file CameraSetter.cs.
SiliconStudio.Paradox.Effects.CameraSetter.CameraSetter | ( | IServiceRegistry | services | ) |
Initializes a new instance of the Renderer class.
services | The services. |
Definition at line 22 of file CameraSetter.cs.
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protectedvirtual |
Reimplemented from SiliconStudio.Paradox.Effects.Renderer.
Definition at line 32 of file CameraSetter.cs.
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getset |