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UIRenderingContext.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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using
SiliconStudio.Paradox.Games;
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using
SiliconStudio.Paradox.Graphics;
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namespace
SiliconStudio.
Paradox
.UI.Renderers
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{
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/// <summary>
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/// The UI drawing context.
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/// It provides information about how to render <see cref="UIElement"/>s for drawing.
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/// </summary>
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public
class
UIRenderingContext
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{
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/// <summary>
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/// The current time.
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/// </summary>
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public
GameTime
Time {
get
;
internal
set; }
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/// <summary>
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/// The final render target to draw to.
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/// </summary>
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public
RenderTarget
RenderTarget
{
get
; set; }
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/// <summary>
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/// The final depth stencil buffer to draw to.
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/// </summary>
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public
DepthStencilBuffer
DepthStencilBuffer
{
get
; set; }
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/// <summary>
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/// The current reference value for the stencil test.
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/// </summary>
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public
int
StencilTestReferenceValue {
get
; set; }
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/// <summary>
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/// The value of the depth bias to use for draw call.
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/// </summary>
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public
int
DepthBias {
get
; set; }
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}
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}
SiliconStudio.Paradox.Graphics.RenderTarget
A renderable texture view.
Definition:
RenderTarget.cs:10
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Paradox.Games.GameTime
Current timing used for variable-step (real time) or fixed-step (game time) games.
Definition:
GameTime.cs:31
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Graphics.DepthStencilBuffer
Depth stencil buffer
Definition:
DepthStencilBuffer.cs:10
SiliconStudio.Paradox.UI.Renderers.UIRenderingContext
The UI drawing context. It provides information about how to render UIElements for drawing...
Definition:
UIRenderingContext.cs:14
sources
engine
SiliconStudio.Paradox.UI
Renderers
UIRenderingContext.cs
Generated on Sat Dec 20 2014 21:52:04 for Paradox Game Engine by
1.8.7