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DepthStencilBuffer.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core.ReferenceCounting;
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namespace
SiliconStudio.
Paradox
.Graphics
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{
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/// <summary>
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/// Depth stencil buffer
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/// </summary>
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public
partial class
DepthStencilBuffer
:
GraphicsResourceBase
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{
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internal
TextureDescription
DescriptionInternal;
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public
TextureDescription
Description
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{
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get
{
return
DescriptionInternal; }
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}
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public
readonly
Texture2D
Texture
;
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protected
override
void
Destroy
()
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{
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base.Destroy();
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Texture.ReleaseInternal();
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}
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}
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}
SiliconStudio.Paradox.Graphics.TextureDescription
A Common description for all textures.
Definition:
TextureDescription.cs:33
SiliconStudio.Paradox.Graphics.Texture2D
A Texture 2D frontend to SharpDX.Direct3D11.Texture2D.
Definition:
Texture2D.cs:37
SiliconStudio.Paradox.Graphics.GraphicsResourceBase
Definition:
GraphicsResourceBase.cs:8
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Graphics.DepthStencilBuffer
Depth stencil buffer
Definition:
DepthStencilBuffer.cs:10
SiliconStudio.Paradox.Graphics.DepthStencilBuffer.Destroy
override void Destroy()
Disposes of object resources.
Definition:
DepthStencilBuffer.cs:21
SiliconStudio.Paradox.Graphics.DepthStencilBuffer.Texture
readonly Texture2D Texture
Definition:
DepthStencilBuffer.cs:19
sources
engine
SiliconStudio.Paradox.Graphics
DepthStencilBuffer.cs
Generated on Sat Dec 20 2014 21:51:47 for Paradox Game Engine by
1.8.7