Paradox Game Engine  v1.0.0 beta06
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TextureFlags.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 
5 namespace SiliconStudio.Paradox.Graphics
6 {
7  [Flags]
8  public enum TextureFlags
9  {
10  /// <summary>
11  /// No option.
12  /// </summary>
13  None = 0,
14 
15  /// <summary>
16  /// A texture usable as a ShaderResourceView.
17  /// </summary>
18  ShaderResource = 1,
19 
20  /// <summary>
21  /// A texture usable as render target.
22  /// </summary>
23  RenderTarget = 2,
24 
25  /// <summary>
26  /// A texture usable as an unordered access buffer.
27  /// </summary>
28  UnorderedAccess = 4,
29 
30  /// <summary>
31  /// A texture usable as a depth stencil buffer.
32  /// </summary>
33  DepthStencil = 8,
34  }
35 }
Creates an unordered access buffer.
Flags
Enumeration of the new Assimp's flags.
Creates a buffer usable as a ShaderResourceView.